Search found 11 matches
- Wed Jan 25, 2012 7:10 pm
- Forum: devkitARM
- Topic: arm-eabi-insight.exe
- Replies: 3
- Views: 7959
Re: arm-eabi-insight.exe
The current release of arm-eabi-insight (7.3.50.20110803-cvs) I can not enable breakpoints except by using the console. Once enabled using the console they show with the appropriate color in the debug window. I can turn the breakpoints off by clicking on the colored symbols but not on. I can deal wi...
- Fri Apr 15, 2011 4:09 pm
- Forum: devkitPPC
- Topic: Homebrew Dev on Game Cube TDEV hardware
- Replies: 1
- Views: 4945
Homebrew Dev on Game Cube TDEV hardware
I would like to do some Homebrew development on my TDEV Gamecube. I want to be able to debug with a source code debugger and not have to burn disks. With the official tools this is done with a boot disk that allows the gamecube to connect over a network to a virtual drive. From what I am able to gat...
- Mon Feb 09, 2009 12:04 am
- Forum: DS/DSi Development
- Topic: dmaCopy of 8bit bmp, problem...
- Replies: 4
- Views: 5095
Re: dmaCopy of 8bit bmp, problem...
Well .. you can move the data that is not aligned with the loop (either before or after the big piece) and then DMA from the aligned address to the appropriate aligned address. THat way the data you move in a loop is VERY small and you use DMA for the majority of the data. Just remenber that BOTH fr...
- Sun Feb 08, 2009 11:42 pm
- Forum: DS/DSi Development
- Topic: dmaCopy of 8bit bmp, problem...
- Replies: 4
- Views: 5095
Re: dmaCopy of 8bit bmp, problem...
you are doing a DMA of 32 bit pieces (WORD) so the address (source and destination have to be on 4 byte boundies (low order nibble must be zero). Your data might not be aligned correctly.
- Sun Feb 08, 2009 11:36 pm
- Forum: DS/DSi Development
- Topic: Question on 8 bit Backgrounds
- Replies: 2
- Views: 3882
Re: Question on 8 bit Backgrounds
On the GBA you have to figure out what short the byte is in and read that short , change the byte, then write it back. Since the DS is a superset of the GBA then this would hold for video memory (i assume, not sure)
- Sun Feb 01, 2009 4:11 pm
- Forum: devkitARM
- Topic: GBA debugging
- Replies: 6
- Views: 10208
Re: GBA debugging
I have updated the VBA source to correct the debug handshake and other issues so if you wanted to swap files I would be interested. The code for SDL works on many OS's but the non-SDL version only compiles on Windows because the original code uses a "broken" graphic library. I am looking f...
- Sat Jan 10, 2009 8:05 pm
- Forum: DS/DSi Development
- Topic: I need help
- Replies: 2
- Views: 4065
Re: I need help
Well you are tring to "make" the file that exists so make is telling you that there is nonthing to do. You need to "make" the executable to have make do anything. The "makefile" describes dependencies that are used to figure out what needs to be done. So you need to tel...
- Thu Dec 04, 2008 3:31 pm
- Forum: devkitPSP
- Topic: Insight debugger
- Replies: 1
- Views: 5686
Insight debugger
I am using the insight debugger (6.4.50) to debug code on the PSP and was wondering if a new build is available. It appears to function with break point using PSP-LINK and usbhost but there are some instabilities that I was wondering if a newer version would fix.
- Tue Oct 07, 2008 2:14 pm
- Forum: devkitARM
- Topic: arm-eabi-insight.exe
- Replies: 3
- Views: 7959
Re: arm-eabi-insight.exe
Problem solved ... the parsing code in the VisualBoyAdvanced SDL remote.cpp was done incorrectly so I now have it working with multiple version of Insight.
- Wed Aug 13, 2008 4:42 pm
- Forum: devkitARM
- Topic: arm-eabi-insight.exe
- Replies: 3
- Views: 7959
arm-eabi-insight.exe
I have been trying to get the current arm-eabi-insight.exe to work in my environment with little success. When I use insight 6.4.50 I can get things to work as far as loading the application (I am using the load to check to see if insight works) but not with the new version. My build looks like: C:\...