Search found 4 matches
- Thu Jan 29, 2009 7:50 pm
- Forum: maxmod
- Topic: Getting soundbank filenames or using directory as soundbank
- Replies: 4
- Views: 7122
Re: Getting soundbank filenames or using directory as soundbank
wow, thanks very much for all of that its really helpful i figure that in the spirit of community ill post this on here http://www.thisisnotalabel.com/How-to-Read-and-Write-WAV-Files---in-C-and-VB.php explains how to go about reading wav files with C and what the headers in normal wav files are comp...
- Tue Jan 27, 2009 7:55 pm
- Forum: maxmod
- Topic: Getting soundbank filenames or using directory as soundbank
- Replies: 4
- Views: 7122
Re: Getting soundbank filenames or using directory as soundbank
the idea would be to make it possible to change the samples being triggered during runtime. id prefer not to have to recompile and recode sections of the program every time i want to add in a new sample. i hadn't noticed that mmEffectEx could be used to play samples outside of the soundbank. does th...
- Sun Jan 25, 2009 2:00 am
- Forum: maxmod
- Topic: Getting soundbank filenames or using directory as soundbank
- Replies: 4
- Views: 7122
Getting soundbank filenames or using directory as soundbank
Hi, two questions firstly, is it possible to get a list of the filenames within the soundbank? i'd like to use maxmod in a sample/loop player and i basically want to be able to reassign what sound effects a specific button/touchscreen sprite will play. from reading the documentation it seems that th...
- Fri Jul 11, 2008 4:43 pm
- Forum: devkitARM
- Topic: Interfacing with the NDS Slot 2
- Replies: 0
- Views: 4385
Interfacing with the NDS Slot 2
Hello, i have recently gotten into NDS homebrew and im interested in writing my own programs and, more specifically, interfacing a DS with other external hardware. id prefer to do this through Slot2 and id like to find more info on how to go about doing this. to begin with id just like to get an ide...