i mean, if there is a function on any of the libs DS uses that is similar to 'GetVolumeInformation' function .
i want to get the volume's serial number from the sd card .
thanks and sry if it isn't the right forum to ask this question .
Search found 7 matches
- Thu Feb 25, 2010 5:48 pm
- Forum: DS/DSi Development
- Topic: is there a way to get the drive information ?
- Replies: 0
- Views: 2282
- Tue Nov 17, 2009 9:07 am
- Forum: Bug Reports
- Topic: libnds - bug with 16x16 bmp sprites
- Replies: 2
- Views: 5185
Re: libnds - bug with 16x16 bmp sprites
ok, i did : ID#2898936 - 16x16 bmp sprites (bug)
Thanks for looking into it.
Thanks for looking into it.
- Mon Nov 16, 2009 9:05 am
- Forum: Bug Reports
- Topic: libnds - bug with 16x16 bmp sprites
- Replies: 2
- Views: 5185
libnds - bug with 16x16 bmp sprites
I think there is a bug in the lib regarding 16x16 bmp sprites . Since i have already opened a topic(on libnds forum) about this i'll just post the link to that topic here for more details : http://forums.devkitpro.org/viewtopic.php?f=6&t=1598&p=3548#p3548 If someone else already reported thi...
- Fri Nov 13, 2009 11:00 am
- Forum: DS/DSi Development
- Topic: Problems(Bug) using 16x16 sprites
- Replies: 6
- Views: 7659
Re: Problems(Bug) using 16x16 sprites
yes, you are right, just that the 5-8 is actually displaying the 5th sprite, 8 to 12 the 8th sprite and so on .. i tried the hack that Sylus's posted, which works for that particular example but doesn't really help my case as i am not using just 16x16 sprites but also 32x32 and 8x16 and so on .. but...
- Thu Nov 12, 2009 5:42 pm
- Forum: DS/DSi Development
- Topic: Problems(Bug) using 16x16 sprites
- Replies: 6
- Views: 7659
Re: Problems(Bug) using 16x16 sprites
Any advice on how could i fix this ?Sylus101 wrote:The gfx pointers are all 512 bytes apart as they should be, but the gfx Index in OAM is 0 for all three sprites.
Thanks for reply.
- Thu Nov 12, 2009 4:04 pm
- Forum: DS/DSi Development
- Topic: Problems(Bug) using 16x16 sprites
- Replies: 6
- Views: 7659
Re: Problems(Bug) using 16x16 sprites
here would be the code from here :http://www.devkitpro.org/libnds/a00007.html#a9 (but modified for 16x16 - if anyone is interested to check it out): #include <nds.h> #include <stdio.h> //a simple sprite structure //it is generally preferred to separate your game object //from OAM typedef struct { u1...
- Thu Nov 12, 2009 4:03 pm
- Forum: DS/DSi Development
- Topic: Problems(Bug) using 16x16 sprites
- Replies: 6
- Views: 7659
Problems(Bug) using 16x16 sprites
Hello, is there a known bug/problem using 16x16 sprites ? i am trying to use 16x16 sprites on my project and i found myself having the following problem : if for example i am trying to display more than one 16x16 sprites on the screen is being displayed the first allocated sprite as many times as th...