Search found 23 matches
- Wed Feb 08, 2012 4:13 am
- Forum: DS/DSi Development
- Topic: Vertex Coordinate Limits
- Replies: 5
- Views: 8344
Re: Vertex Coordinate Limits
Didn't think this was going to warrant a new topic, so I'm reviving this old one. Been fiddling around with normals, now I wrote an exporter for a generalized file format for animations and models for 3dsMax, it works a charm, exports the model and materials and sorts them so they can be easily batc...
- Thu Oct 06, 2011 10:04 am
- Forum: Suggestions and Feedback
- Topic: Improvements to libogc library
- Replies: 3
- Views: 18996
Re: Improvements to libogc library
Remember that every function that uses this would also have to be modified. That can quickly lead to ugly and hard to maintain code. I put it into my own copy of gx.h and the test build went perfectly fine, all instances of GXColor passed through the make process with no errors or warnings and usin...
- Thu Oct 06, 2011 3:34 am
- Forum: Suggestions and Feedback
- Topic: Improvements to libogc library
- Replies: 3
- Views: 18996
Improvements to libogc library
Hey all, mucking around with libogc at the moment and have found that the entirely c-style setup can be a little bothersome at times, it works perfectly fine of course, but there are some things that could benefit from C++ if the user is using the language. For instance: #ifdef __cplusplus class GXC...
- Thu Oct 06, 2011 12:53 am
- Forum: Gamecube/Wii Development
- Topic: Where do we find a list of all function in the libogc?
- Replies: 3
- Views: 7691
Re: Where do we find a list of all function in the libogc?
I'm porting into c++ from visual basic and have the concept down pretty good, but but every time I hear of a DLL, most distributors don't hand you a list of functions to use with their DLL's. This is kinda confusing at the moment. COuld someone please elaborate on how to read a library to get all o...
- Mon Aug 01, 2011 6:48 am
- Forum: DS/DSi Development
- Topic: libnds Psuedo-GL, remove the floats
- Replies: 2
- Views: 6326
libnds Psuedo-GL, remove the floats
What's the point in having the inlined floating point functions/wrappers? All they seem to do is confuse people, heck I still get confused and I've got about 2-3 months experience under my belt. The co-ordinate system on the DS is not the same as a computer or dedicated 3D console, the co-ordinate s...
- Thu Feb 10, 2011 8:58 am
- Forum: DS/DSi Development
- Topic: 16bit Bitmap Transparency
- Replies: 4
- Views: 11442
Re: 16bit Bitmap Transparency
How do I set a certain color like black to be transparent with a 16bit Bitmap? Do I use GL_TEXTURE_COLOR0_TRANSPARENT? There's no example that illustrates this in the libnds examples folder. So you want ColourKey transparency? so basically: A = 0 = RGB(0,0,0) Where Alpha is equal to 0 if the RGB co...
- Fri Feb 04, 2011 2:58 pm
- Forum: DS/DSi Development
- Topic: Saving game data
- Replies: 13
- Views: 19339
Re: Saving game data
Save file formats are specific to the game they relate to, there's no real "standard" I think the problem here is the mis-interpretation of the constant size of the save games (which depends on the kind of save it is, eg; EEEPROM) but yeah just to add another useless comment, the save for...
- Tue Dec 14, 2010 8:42 am
- Forum: Suggestions and Feedback
- Topic: "General DS Programming" subforum?
- Replies: 7
- Views: 15942
Re: "General DS Programming" subforum?
After that there's a bit of a need for some more tools for graphics conversion including things like sprite/map/world editors, sound effect generators/editors and some kind of music system based around maxmod. Right now there's still far too much messing around with formats that really aren't well ...
- Tue Dec 14, 2010 6:45 am
- Forum: DS/DSi Development
- Topic: How to change game description?
- Replies: 13
- Views: 11945
Re: How to change game description?
My counselor says that when someone tells me that, I am supposed to apologize, even if I didn't understand what's going on, because when it comes to things like that, everyone else is right and I am wrong, no matter how contrariwise it seems. So I'm sorry. Can you give me an address to send flowers...
- Mon Dec 13, 2010 9:59 pm
- Forum: DS/DSi Development
- Topic: How to change game description?
- Replies: 13
- Views: 11945
Re: How to change game description?
thats quite strange. your ds_rules seems to have mutated then. maybe you should post it in case it has sprouted any other unfavourable mutations. I'm not having any problems with it, the examples all compile and run fine on my DS. But I suppose I can upload it for your benefit when I get home from ...