Search found 3 matches
- Mon Dec 05, 2011 7:53 pm
- Forum: Gamecube/Wii Development
- Topic: kernel heap size
- Replies: 2
- Views: 5675
Re: kernel heap size
You are right, I should do that. I did not inspect what the 'stackbase' argument was used for carefully enough.
- Fri Dec 02, 2011 1:19 am
- Forum: Gamecube/Wii Development
- Topic: kernel heap size
- Replies: 2
- Views: 5675
kernel heap size
I have discovered that the initial kernel heap size is too low for my needs. In libogc/system.c is #define KERNEL_HEAP (1*1024*1024) If I adjust this size to 2mb (change 1 to 2 there) then my program works. The underlying issue is I create too many threads with a large stack size, 128kb. The stack i...
- Tue Oct 18, 2011 8:11 am
- Forum: Gamecube/Wii Development
- Topic: network.h
- Replies: 3
- Views: 7283
network.h
I just finished getting my program to compile with libogc's network.h (although I haven't tested the functionality just yet). I had to hack a few things in my program to get it to compile. It would be nice if network.h had a closer API to POSIX so I don't need extra #ifdef's. 1. Why the net_ prefix ...