Search found 7 matches
- Tue Jun 25, 2019 2:46 pm
- Forum: Suggestions and Feedback
- Topic: Feedback for devkitpro wiki
- Replies: 3
- Views: 16166
Re: Feedback for devkitpro wiki
I just want to chime in and say that "Getting started" the Linux should be updated: When you install dkp-pacman for the first time you have to use "dkp-pacman -S yu <console>-dev". Apparently "-S <console>-dev" does nothing and "-Sl" does not list e.g. the &qu...
- Thu Jan 24, 2019 11:42 am
- Forum: GBA Development
- Topic: Reducing libgbas IWRAM footprint
- Replies: 2
- Views: 9523
Re: Reducing libgbas IWRAM footprint
Your right. I've done just that. I removed libgba and also got rid of memory management using the GCC options: -Wl,--wrap=malloc,--wrap=free,--wrap=alloc,--wrap=calloc All allocations are redirected to my internal methods, which I need anyway. This gives me more control over allocations, but still s...
- Sat Jan 12, 2019 2:26 pm
- Forum: GBA Development
- Topic: Reducing libgbas IWRAM footprint
- Replies: 2
- Views: 9523
Reducing libgbas IWRAM footprint
Looking at the .map file of my GBA .elf with amap I see several blocks of IWRAM being allocated by libgba. I attached an amap screenshot. Is there any way to reduce that? Heap management could rather be in EWRAM and why a mutex? I probably only need the headers and the interrupt stuff libgba offers....
- Sat Jan 12, 2019 1:54 pm
- Forum: Announcements
- Topic: devkitARM release 50
- Replies: 7
- Views: 18798
Re: devkitARM release 50
So, uhm. I tried updating via the .pl and pacman, but it tells me for gba-dev r49-2 is the current version? What am I doing wrong?
- Wed Feb 07, 2018 12:14 pm
- Forum: GBA Development
- Topic: Problem with code generated with cmake vs. make files
- Replies: 1
- Views: 4647
Problem with code generated with cmake vs. make files
I tried creating cmake files for my old GBA project to have a bit more convenience and flexibility. I have the problem though, that the code generated with the CMake files is not the same as with the regular Makefiles - The later works, but the CMake-generated .gba crashes in the emulator after a sh...
- Wed Nov 08, 2017 9:46 am
- Forum: devkitARM
- Topic: Template compilation error w GCC 7.1.0 (ambiguous overload)
- Replies: 3
- Views: 11167
Re: Template compilation error w GCC 7.1.0 (ambiguous overlo
Not sure if my previous answer got lost, so:
Thanks for the answers. It was indeed the int vs. int32_t problem. My solution looks something like this atm. I wasn't sure about the compilers capabilities, so the different overloads...
Thanks for the answers. It was indeed the int vs. int32_t problem. My solution looks something like this atm. I wasn't sure about the compilers capabilities, so the different overloads...
- Fri Nov 03, 2017 9:23 pm
- Forum: devkitARM
- Topic: Template compilation error w GCC 7.1.0 (ambiguous overload)
- Replies: 3
- Views: 11167
Template compilation error w GCC 7.1.0 (ambiguous overload)
I picked up an old GBA project I would like to finish now. I have a template fixed-point class (ideone example) with tests that compiles with GCC 5.4 (my PC) and 6.3 (IdeOne) and even 7.1 (wandbox), but not the 7.1 included in the current devkitArm. I've tried a couple of things now, but can not get...