I actually figured out what the problem was and the solution may be found on the following post.
Thanks for the help.
Search found 5 matches
- Sat Mar 16, 2013 5:03 pm
- Forum: DS/DSi Development
- Topic: Setting up VRAM banks
- Replies: 3
- Views: 13101
- Sat Mar 16, 2013 5:01 pm
- Forum: DS/DSi Development
- Topic: Problem Setting Up Backgrounds and VRAM
- Replies: 4
- Views: 13016
Re: Problem Setting Up Backgrounds and VRAM
Sorry for not replaying in a while, I was busy with my university. Anyway, I actually found out what the problem was, it was caused by a call to "consoleDemoInit()", which I forgot to take out and was setting VRAM_C for text, prior to the code snippet I showed. After taking it out, all went as ...
- Tue Feb 26, 2013 9:26 pm
- Forum: DS/DSi Development
- Topic: Problem Setting Up Backgrounds and VRAM
- Replies: 4
- Views: 13016
Re: Problem Setting Up Backgrounds and VRAM
Yes mtheall, this was a duplication of this post and that's my bad. As a first time poster I didn't notice posts had to be accepted by administrator and I thought it was some sort of error my post the fact that my post did not appear, so I posted again. Regarding the problem, here is a screenshot of ...
- Wed Feb 20, 2013 5:01 pm
- Forum: DS/DSi Development
- Topic: Problem Setting Up Backgrounds and VRAM
- Replies: 4
- Views: 13016
Problem Setting Up Backgrounds and VRAM
I've been working on a project for nds lately and got stuck on a problem while trying to setup backgrounds. As a starting point I tried the following setup: > Mainscreen: Text and BMP Framebuffer > Subscreen: BMP Framebuffer Here is the code: System::System( void ) { videoSetMode ( MODE_5_2D ...
- Wed Feb 20, 2013 4:16 pm
- Forum: DS/DSi Development
- Topic: Setting up VRAM banks
- Replies: 3
- Views: 13101
Setting up VRAM banks
I've been working on a project for Nintendo DS but I'm stuck trying to setup the VRAM. This is the code I use to setup video: System::System( void ) { videoSetMode ( MODE_5_2D ); videoSetModeSub( MODE_5_2D ); vramSetBankA( VRAM_A_MAIN_BG ); vramSetBankC( VRAM_C_SUB_BG ); consoleInit( NULL, 0, BgType ...