Search found 65 matches
- Wed May 20, 2009 3:59 pm
- Forum: maxmod
- Topic: Different volume when using mm_ds_sample
- Replies: 2
- Views: 4218
Re: Different volume when using mm_ds_sample
Hello! Here are some solutions: 1) Find a program that can add set loop points in wav files. 2) Store the sound effect in a module file (modules contain loop point info) 3) (the method you are trying)... The first 32-bit word of the soundbank contains two halfwords containing the module and sample c...
- Mon May 18, 2009 3:13 am
- Forum: DS/DSi Development
- Topic: What is mapBase ?
- Replies: 2
- Views: 3243
Re: What is mapBase ?
mapBase determines the location in video memory where the tilemap for the BG is stored. For tiled BGs the map base is the address in 2K steps (so cpu address would be 0x6000000+mapBase*2048). For bitmap BGs, the map actually holds the bitmap data rather than a tilemap, the map base is 16K steps for ...
- Fri May 15, 2009 7:51 am
- Forum: DS/DSi Development
- Topic: RGB15 does not work
- Replies: 6
- Views: 5945
Re: RGB15 does not work
Hmm, seems like an error in the docs there. FB0/1/2/3 modes should use VRAM_A,B,C,D, and I think MODE_FIFO should be that other mode it says MODE_FB0 is for.
- Tue May 05, 2009 7:33 pm
- Forum: DS/DSi Development
- Topic: sprite from image not showing
- Replies: 4
- Views: 5439
Re: sprite from image not showing
I think last time I checked main() returning isn't handled, so you'll get undefined behavior. You should use "while(1) swiWaitForVBlank();" or perhaps "swiIntrWait(0,0);" instead.
- Thu Apr 23, 2009 6:32 am
- Forum: maxmod
- Topic: Changing Sample Start Position
- Replies: 4
- Views: 6322
Re: Changing Sample Start Position
Maybe... I'd do it myself if I wasn't so darn busy lately -_-chr15m wrote:If I modify maxmod to allow it, will you accept a patch?
Also are you sure if maxmod is right for you? It's designed to be for adding music/sound in a game, not really geared for an audio app.
- Thu Apr 16, 2009 12:12 am
- Forum: DS/DSi Development
- Topic: Simple question about Vram
- Replies: 6
- Views: 5663
Re: Simple question about Vram
Nope! You can assign the vram any way you want!! Here is the problem: VRAM_A_MAIN_SPRITE has a default offset at the beginning of sprite vram, VRAM_B_MAIN_SPRITE has a default offset that is after the first block of sprite ram, change to "VRAM_B_MAIN_SPRITE_0x06400000" to set it to the beg...
- Wed Apr 15, 2009 2:42 pm
- Forum: DS/DSi Development
- Topic: Game Icon/Logo problem...
- Replies: 8
- Views: 11152
Re: Game Icon/Logo problem...
Here add this to your makefile underneath "export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)" icons = $(wildcard *.bmp) ifneq (,$(findstring $(TARGET).bmp,$(icons))) export GAME_ICON := $(CURDIR)/$(TARGET).bmp else ifneq (,$(findstring icon.bmp,$(icons))) export GAME_ICON := $(CURD...
- Wed Apr 15, 2009 2:32 pm
- Forum: Bug Reports
- Topic: libnds: setBrightness
- Replies: 5
- Views: 7014
Re: libnds: setBrightness
Thanks for pointing that out, it'll be fixed for next release.
- Wed Apr 15, 2009 2:21 pm
- Forum: DS/DSi Development
- Topic: How to get CPU usage?
- Replies: 7
- Views: 9177
Re: How to get CPU usage?
Hello nfirvine! Here are some codes, /*--------------------------------------------------------------------------------- Basic template code for starting a DS app ---------------------------------------------------------------------------------*/ #include <nds.h> #include <stdio.h> void start_test()...
- Wed Apr 15, 2009 2:05 pm
- Forum: DS/DSi Development
- Topic: Sound Recording question
- Replies: 3
- Views: 4090
Re: Sound Recording question
Hello josefn , Here are some codes! What I did is got the RMS (root mean square) of the sample data when I receive it from the mic (in the callback). Result is 0..32768, I made a little bar to show the result!! oh an i threw in a peak test too // mic input amplitude #include <nds.h> #include <stdio....