View unanswered posts | View active topics It is currently Wed Oct 22, 2014 12:58 am



Reply to topic  [ 1 post ] 
 getting number of mods/effects and best practices... 
Author Message

Joined: Thu Apr 22, 2010 3:59 am
Posts: 1
Hi,

I was wondering if there's a way to retrieve both the number of mods and effects in a bank file once it has been loaded? I looked at the asm, and saw that there's a global containing the number of mods (forgot the name now) which I can extern easily and retrieve, but this is evil and implementation dependent. On the other hand, I didn't find anything for the number of effects (waves). Would it be possible to add functions to retrieve both of these values?

The reason I ask is that I'm thinking of organizing my game by having a single sound bank per map/section of the game, and when I load the bank, I just want to load all the modules/effects in that bank immediately. To do this, I need to know the number of mods/effects once the bank is loaded. I know that the exported header contains the number of mods, so worst case, I can just pass that in (although I would rather not). In any case, the header doesn't contain the number of effects.

Thanks for your time!

- daroou


Thu Apr 22, 2010 4:05 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 1 post ] 

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
  Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.
Get devkitPro at SourceForge.net. Fast, secure and Free Open Source software downloads