I have a project with 44 sound effects, resulting in a soundbank file of about 4.5 MB.
I am using mmInitDefault to keep the soundbank external and only loading the sounds into memory as and when i need them. When I no longer need them, I call mmEffectCancel and then mmUnloadEffect.
However, my project crashes.
If I reduce the number of effects (and therefore reduce the size of the soundbank file), everything is fine.
So, is there a limit? Or is this a bug?
Thanks in advance.