Unicode support

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Terranic
Posts: 1
Joined: Wed Aug 03, 2011 6:23 am

Unicode support

Post by Terranic » Wed Aug 03, 2011 6:28 am

Now...using the search function I found one other topic that tells me something about UTF-8 (and thereby unicode), however the answer is about 3 years old.

I meant to ask, whether UTF-8 support is (or will be) included into libnds any time soon.
Also, if it won't be included, is there any way to solve this problem (in a reasonable time) with tiles?

I imagine it being possible by putting all the unicode signs into a tilemap and then address them letter by letter and placing them in a monotype fashion (each sign - same space).

I would like to be able to write long texts (and, if possible, rotate it), so doing it with tiles...I don't know, wouldn't that take a bit...long?

Ah yeah, maybe I should mention this: I'm a complete beginner to the world of NDS-programming but quite adept with C and C++...if that really means anything.
If there's anything in the examples and/or tutorials regarding the matter, I've missed up to this point, I'd be thankful for a pointer into the right direction.

Thank you very much.

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