mmEffectCancelAll

support for the gba/nds sound library from www.maxmod.org

Moderator: eKid

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biszop
Posts: 3
Joined: Sun Dec 14, 2008 4:31 pm

mmEffectCancelAll

Post by biszop » Fri Feb 20, 2009 3:26 pm

Could be that mmEffectCancelAll() cause bugs? And especially using it even with no effects playing? Does mmEffectCancel could cause some bugs too if effect isn`t playing?
I`m not certain that it could cause bugs in my code byt i want to be 100% sure.

eKid
Posts: 65
Joined: Sat Dec 06, 2008 6:07 pm
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Re: mmEffectCancelAll

Post by eKid » Sat Feb 21, 2009 9:32 am

mmEffectCancelAll doesn't cause any problems that I know of. If there are no effects active then it should do nothing. What kind of problem are you experiencing?

biszop
Posts: 3
Joined: Sun Dec 14, 2008 4:31 pm

Re: mmEffectCancelAll

Post by biszop » Sat Feb 21, 2009 1:24 pm

Program freezes after that, but I checked lately that I have memory leak. I suppose that this is no problem with mmEffectCancelAll, but all of the mmUnload, mmUnloadEffect, mmEffectCancelAll, mmStop that is used. There is rather no problem with them in all. As i said I have some memory leak and it occurs rather accidentaly when I call them.

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