| Author |
Message |
|
lazyprogramer
Joined: Mon Sep 27, 2010 5:26 pm Posts: 85
|
hello
Do anyone know how I can make any 3d model-file wich I can include with a tool in my project? With wich tool was included the 3d examples?
|
| Fri Nov 26, 2010 3:54 pm |
|
 |
|
PypeBros
Joined: Thu Nov 25, 2010 12:00 pm Posts: 32 Location: In a galaxy far, far away
|
Iirc, you have an export script that would convert a blender model into an NDS call list... So I'd say blender is an option, but afaik, there are also plenty of 3DS (3D studio max, that most modelers can export to) loaders for DS around.
_________________ NDS is the neatest piece of hardware since the C=64!
|
| Fri Nov 26, 2010 4:54 pm |
|
 |
|
lazyprogramer
Joined: Mon Sep 27, 2010 5:26 pm Posts: 85
|
Okay, I made a 3ds file with blender. And how can I include it into my game?
|
| Sat Nov 27, 2010 11:01 am |
|
 |
|
PypeBros
Joined: Thu Nov 25, 2010 12:00 pm Posts: 32 Location: In a galaxy far, far away
|
afaik, Padrinator's mesh converter could do the job. I never did it myself, though, so you'll have to check there isn't some better tool out there... such as http://hackerpilot.org/dsblender.php
_________________ NDS is the neatest piece of hardware since the C=64!
|
| Sun Nov 28, 2010 9:49 pm |
|
 |
|
lazyprogramer
Joined: Mon Sep 27, 2010 5:26 pm Posts: 85
|
Padrinator's mesh converter does't work if I want to use it...
I mean, how can I create a bin file from a model?
|
| Mon Nov 29, 2010 9:11 pm |
|
 |
|
relminator
Joined: Sun Apr 11, 2010 10:43 am Posts: 82
|
lazyprogramer wrote: Padrinator's mesh converter does't work if I want to use it...
I mean, how can I create a bin file from a model? The readme file would tell you that. I used the console version AFAIR of that converter and it worked fine. Just be sure that your makefile can process BIN files. Then all you have to do is put the bin file on your data folder and do a list call in your code.
|
| Sat Dec 04, 2010 1:59 am |
|
 |
|
lazyprogramer
Joined: Mon Sep 27, 2010 5:26 pm Posts: 85
|
Quote: I used the console version AFAIR of that converter and it worked fine. Just be sure that your makefile can process BIN files. Then all you have to do is put the bin file on your data folder and do a list call in your code. maybe can you upload your converter folder and a "test-model" wich I can use to test the converter?
|
| Sat Dec 04, 2010 5:20 pm |
|
 |
|
lazyprogramer
Joined: Mon Sep 27, 2010 5:26 pm Posts: 85
|
when I click on the nds_mesh_converter.exe , I only get the command line for a moment and nothing happens, if i put a file on it it shows a white window for a moment and the command line and I get the bin file...
But isn't there a GUI ??
|
| Tue Feb 15, 2011 3:39 pm |
|
 |
|
zeromus
Joined: Wed Mar 31, 2010 6:05 pm Posts: 211
|
theres no gui for nds_mesh_converter.exe. use the commandline. you may be thinking of NDSModelExporter.jar which is a gui. install JRE and doubleclick the jar
|
| Tue Feb 15, 2011 7:48 pm |
|
 |
|
lazyprogramer
Joined: Mon Sep 27, 2010 5:26 pm Posts: 85
|
thanks for answering  Yes, I like to use the cmd but how can I add textures to the model? Quote: you may be thinking of NDSModelExporter.jar which is a gui. install JRE and doubleclick the jar Can you attach this jar file please, I didn't see it in any download of NDSModelExporter? And maybe a download link for JRE?
|
| Wed Feb 16, 2011 8:58 pm |
|
 |
|