I am trying to compile a program that is basically a nand loader used as preloader in wii channels. Something seems to be wrong in the rvl.ld file, so it doesn't compile with the latest toolchain. I hope someone can take a look at it and correct it. The original program shows a red loading... window and generates a green flash as it reinits the video. I would like to get those things out of it as they are not needed when you launch homebrew with a channel.
(the other comex loader is having other issues, so it's not an alternative.)
Upon linking, it complains .sdata2.__wiiuse_speaker_defconf R_PPC_EMB_SDA21 relocation is in the wrong output section (.data)
I compared the rvl.ld file with a normal one, but the differences are a bit to high to understand how things are supposed to work.
Thanks in advance to everyone willing to help.
link script problem rvl.ld
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Re: link script problem rvl.ld
just kill the custom linkscript, someone obviously didn't know how to use the tools :/
You change address code is built to run at using -Wl,--section-start,.init=<address> and the built in linkscript had support for the stub section already.
I've sent you a patch via email, don't really want to have links and patches for dodgy tools on here.
You change address code is built to run at using -Wl,--section-start,.init=<address> and the built in linkscript had support for the stub section already.
I've sent you a patch via email, don't really want to have links and patches for dodgy tools on here.
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