Connecting to server

JanMulder
Posts: 15
Joined: Wed Jan 26, 2011 2:52 pm

Re: Connecting to server

Post by JanMulder » Wed Jul 13, 2011 9:11 pm

Ok read it entirely now and I do understand your point. Not really much I can do about it except for learning to use libnds. Nevertheless, I don't think I'm going to do it. I think I can create great games with PAlib (http://www.blox-ds.co.cc). Probably I will have to find out myself how to fix this then. No problem I will find it out at some point :). Another time, I understand your view entirely.

WinterMute
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Re: Connecting to server

Post by WinterMute » Mon Jul 18, 2011 4:02 pm

Discarding PALib will give you more time to actually write code instead of hunting down obscure problems ...

You could do a lot worse than pop by the IRC channels if you have the time and/or inclination. Sometimes we even talk about DS programming :p

I'm kind of curious what you meant by
A simple button press is a whole lot of functions and variables.
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JanMulder
Posts: 15
Joined: Wed Jan 26, 2011 2:52 pm

Re: Connecting to server

Post by JanMulder » Sat Jul 30, 2011 6:27 pm

WinterMute wrote:I'm kind of curious what you meant by

Quote:
A simple button press is a whole lot of functions and variables.
I looked it up again and found out that isn't that much, but still:

Code: Select all

scanKeys();
int key = keysDown();

if (key & KEY_A) {

}
Ok I admit, it's not that hard but still, it could have been done easier.

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