Search found 107 matches
- Fri Sep 24, 2010 6:29 pm
- Forum: devkitARM
- Topic: new MSYS version contains virus (maybe)
- Replies: 6
- Views: 10960
Re: new MSYS version contains virus (maybe)
I know I shouldn't be advertising stuff in here or anything, but... if you have Windows, their own MSE seems to work OK. No false positives so far... (let's hope there are no false negatives too )
- Tue Sep 21, 2010 8:51 pm
- Forum: Off Topic
- Topic: Collision systems WIN
- Replies: 5
- Views: 9942
Re: Collision systems WIN
True, but remember, even if there is no hardware FPU support, gcc provides you with a software implementation of it... slow, of course, but quite effective.
- Mon Sep 20, 2010 6:35 pm
- Forum: devkitPPC
- Topic: dswifi for Wii?
- Replies: 8
- Views: 10996
Re: dswifi for Wii?
Uh... for a Wii? What for? Remember, all network tools required to connect to a LAN/wireless network are already available through the Wii configuration menu (unlike the DS, where we actually have no choice but expose those functions to the DS application)...
... or am I missing something here?
... or am I missing something here?
- Sun Sep 19, 2010 10:29 pm
- Forum: devkitPPC
- Topic: dswifi for Wii?
- Replies: 8
- Views: 10996
Re: dswifi for Wii?
Assuming that, by dswifi, you meant the WiFi-based network library available for the DS, you'll be happy to know there is an almost complete WiFi network stack implemented for the Wii. Check the example projects, there should be something of your interest in there.
- Fri Sep 17, 2010 10:21 pm
- Forum: devkitPPC
- Topic: Problem with mathematic functions (pow)
- Replies: 13
- Views: 17977
Re: Problem with mathematic functions (pow)
Well, it looks like we don't really have a choice in the matter. We should have a void FPU_Init(void); function that we'll need to call at the start of every thread that will use floating-point operations. Not sure if we'll need another one to signal the end of it... that one's up to you, guys who a...
- Tue Sep 14, 2010 4:25 pm
- Forum: DS/DSi Development
- Topic: Lil help to a begginer :)
- Replies: 24
- Views: 21699
Re: Lil help to a begginer :)
Well... to be honest, I would prefer that you create something new & original, instead of GTA with something else's graphics. The current offerings in the h/b scene are primarily emulators and/or ports of other stuff into the DS/Wii; I myself am guilty of a few of those. So, if you ask me, I wou...
- Mon Sep 13, 2010 3:43 pm
- Forum: devkitARM
- Topic: Code::Blocks and devkitARM
- Replies: 11
- Views: 18574
Re: Code::Blocks and devkitARM
Hey... since you already stated that you're using Win7 x64, well, you might consider replacing Code::Blocks with Visual C++ Express 2010. Royalty free, and it works wonderfully. Only problem I see with it (and that's only because I do not know how to configure it), is Intellisense, since it usually ...
- Sun Sep 12, 2010 1:26 pm
- Forum: devkitARM
- Topic: HELP ME PLEASE?!!
- Replies: 2
- Views: 4959
Re: HELP ME PLEASE?!!
Change the quote characters you're using, from ‘ to ' .
This is how your command looks now:
This is how it should look like:
Let us know if that helps.
This is how your command looks now:
Code: Select all
make -r 2>&1 | sed -e ‘s/(.[a-zA-Z]+):([0-9]+):/1(2):/’
Code: Select all
make -r 2>&1 | sed -e 's/(.[a-zA-Z]+):([0-9]+):/1(2):/'
- Sat Sep 11, 2010 2:44 pm
- Forum: DS/DSi Development
- Topic: Lil help to a begginer :)
- Replies: 24
- Views: 21699
Re: Lil help to a begginer :)
Oh for $deity's sake... You do realize half (if not 90%) of what you're about to do is, basically, illegal in most countries? You're asking for people to join you to steal another game's graphics, to create a game that is a ripoff of another company's game, and somehow, expecting not to get sued by ...
Re: Nunchuck
How do you define "movement" ? What actions are you performing with the nunchuk that cause what you're calling "movement", and what do you expect from your app when you do that?