Search found 107 matches

by Izhido
Fri Sep 24, 2010 6:29 pm
Forum: devkitARM
Topic: new MSYS version contains virus (maybe)
Replies: 6
Views: 10960

Re: new MSYS version contains virus (maybe)

I know I shouldn't be advertising stuff in here or anything, but... if you have Windows, their own MSE seems to work OK. No false positives so far... (let's hope there are no false negatives too :D )
by Izhido
Tue Sep 21, 2010 8:51 pm
Forum: Off Topic
Topic: Collision systems WIN
Replies: 5
Views: 9942

Re: Collision systems WIN

True, but remember, even if there is no hardware FPU support, gcc provides you with a software implementation of it... slow, of course, but quite effective.
by Izhido
Mon Sep 20, 2010 6:35 pm
Forum: devkitPPC
Topic: dswifi for Wii?
Replies: 8
Views: 10996

Re: dswifi for Wii?

Uh... for a Wii? What for? Remember, all network tools required to connect to a LAN/wireless network are already available through the Wii configuration menu (unlike the DS, where we actually have no choice but expose those functions to the DS application)...

... or am I missing something here?
by Izhido
Sun Sep 19, 2010 10:29 pm
Forum: devkitPPC
Topic: dswifi for Wii?
Replies: 8
Views: 10996

Re: dswifi for Wii?

Assuming that, by dswifi, you meant the WiFi-based network library available for the DS, you'll be happy to know there is an almost complete WiFi network stack implemented for the Wii. Check the example projects, there should be something of your interest in there.
by Izhido
Fri Sep 17, 2010 10:21 pm
Forum: devkitPPC
Topic: Problem with mathematic functions (pow)
Replies: 13
Views: 17977

Re: Problem with mathematic functions (pow)

Well, it looks like we don't really have a choice in the matter. We should have a void FPU_Init(void); function that we'll need to call at the start of every thread that will use floating-point operations. Not sure if we'll need another one to signal the end of it... that one's up to you, guys who a...
by Izhido
Tue Sep 14, 2010 4:25 pm
Forum: DS/DSi Development
Topic: Lil help to a begginer :)
Replies: 24
Views: 21699

Re: Lil help to a begginer :)

Well... to be honest, I would prefer that you create something new & original, instead of GTA with something else's graphics. The current offerings in the h/b scene are primarily emulators and/or ports of other stuff into the DS/Wii; I myself am guilty of a few of those. So, if you ask me, I wou...
by Izhido
Mon Sep 13, 2010 3:43 pm
Forum: devkitARM
Topic: Code::Blocks and devkitARM
Replies: 11
Views: 18574

Re: Code::Blocks and devkitARM

Hey... since you already stated that you're using Win7 x64, well, you might consider replacing Code::Blocks with Visual C++ Express 2010. Royalty free, and it works wonderfully. Only problem I see with it (and that's only because I do not know how to configure it), is Intellisense, since it usually ...
by Izhido
Sun Sep 12, 2010 1:26 pm
Forum: devkitARM
Topic: HELP ME PLEASE?!!
Replies: 2
Views: 4959

Re: HELP ME PLEASE?!!

Change the quote characters you're using, from ‘ to ' .

This is how your command looks now:

Code: Select all

make -r 2>&1 | sed -e ‘s/(.[a-zA-Z]+):([0-9]+):/1(2):/’
This is how it should look like:

Code: Select all

make -r 2>&1 | sed -e 's/(.[a-zA-Z]+):([0-9]+):/1(2):/'
Let us know if that helps.
by Izhido
Sat Sep 11, 2010 2:44 pm
Forum: DS/DSi Development
Topic: Lil help to a begginer :)
Replies: 24
Views: 21699

Re: Lil help to a begginer :)

Oh for $deity's sake... You do realize half (if not 90%) of what you're about to do is, basically, illegal in most countries? You're asking for people to join you to steal another game's graphics, to create a game that is a ripoff of another company's game, and somehow, expecting not to get sued by ...
by Izhido
Sat Sep 11, 2010 12:07 am
Forum: devkitPPC
Topic: Nunchuck
Replies: 4
Views: 6971

Re: Nunchuck

How do you define "movement" ? What actions are you performing with the nunchuk that cause what you're calling "movement", and what do you expect from your app when you do that?