Search found 107 matches

by Izhido
Tue Oct 28, 2014 9:14 pm
Forum: maxmod
Topic: How to tell if sound effect is currently playing?
Replies: 3
Views: 13713

Re: How to tell if sound effect is currently playing?

So, have you had any luck finding such function? :)
by Izhido
Sat May 25, 2013 1:07 am
Forum: DS/DSi Development
Topic: libn3ds?
Replies: 4
Views: 6302

Re: libn3ds?

There's something I would very much want to understand about all of this: How can anyone start developing a lib for 3DS, if the exploit is not available yet? How would you know what features to implement, that depend on things that the exploit makes available only on a specific way (probably), if we...
by Izhido
Wed Apr 17, 2013 3:39 pm
Forum: devkitARM
Topic: Problem after installation : arm-eabi-g++ :command not found
Replies: 2
Views: 5487

Re: Problem after installation : arm-eabi-g++ :command not f

Two things: 1) Be sure you have installed the latest , officialy released, version of the toolchains; 2) Try compiling, then running the examples that come packaged by default with the toolchains. Then, and only then , try compiling other examples. PALib has been a source of many grievances among us...
by Izhido
Thu Sep 27, 2012 6:59 pm
Forum: Gamecube/Wii Development
Topic: FBX and libogc?
Replies: 4
Views: 9398

Re: FBX and libogc?

Interesting.

Care for a little explanation on what is this FBX thing you mentioned?

Would be quite enlightening (for people like me, at least)...
by Izhido
Thu Sep 27, 2012 6:55 pm
Forum: Gamecube/Wii Development
Topic: Need help with cursors please
Replies: 6
Views: 7543

Re: Need help with cursors please

Cause it's fun?

You should take a look at the beautiful things you can create when you have a crude, raw circle/arc drawing algorithm and a way to place pixels directly on-screen. Wonderful, wonderful GW-BASIC-over-DOS-programs memories...

(Oh. And slow pixel-filling algorithms too :) )
by Izhido
Fri Aug 31, 2012 12:14 am
Forum: devkitARM
Topic: Building Animanatee problem
Replies: 8
Views: 8202

Re: Building Animanatee problem

A pity. We generally support only the latest release of the toolchains; by sticking to an older release, you will find it's going to become harder and harder to get questions answered about your choice of tools. Let me encourage you to do a more thorough analysis in the code you're working on; you m...
by Izhido
Wed Aug 15, 2012 8:30 pm
Forum: devkitARM
Topic: EOF type not recognized using '!=' ?
Replies: 4
Views: 4836

Re: EOF type not recognized using '!=' ?

Your first while() condition is wrong. You see,

Code: Select all

!(fc==EOF || fc==c)
is not

Code: Select all

(fc!=EOF || fc!=c)
, but rather

Code: Select all

(fc!=EOF && fc!=c)
See http://en.wikipedia.org/wiki/De_Morgan's_laws for an explanation.

Hope that helps.
by Izhido
Tue Jun 12, 2012 11:34 pm
Forum: devkitPPC
Topic: Gamecube programming?
Replies: 7
Views: 9324

Re: Gamecube programming?

Whoa.

Was it really that bad?

All I wanted to know is, cool, you finally got yourself a .dol file that you want to run on your Gamecube. How do you go about actually running that app on the console?
by Izhido
Tue Jun 12, 2012 4:38 am
Forum: devkitPPC
Topic: Gamecube programming?
Replies: 7
Views: 9324

Re: Gamecube programming?

Just out of curiosity: how do you plan to run your apps, once you create them, on hardware?

I've always wondered how you do that...
by Izhido
Tue May 15, 2012 5:22 am
Forum: devkitPPC
Topic: Help with rundol launcher code...
Replies: 3
Views: 3069

Re: Help with rundol launcher code...

Thanks! The static array did the trick, apparently. Still need to run a few more tests, but so far it seems to work.

On a related note, I was wondering... the code you posted opens the .dol file and reads it, but never closes it. Is that on purpose?