Search found 107 matches
- Tue Oct 28, 2014 9:14 pm
- Forum: maxmod
- Topic: How to tell if sound effect is currently playing?
- Replies: 3
- Views: 23718
Re: How to tell if sound effect is currently playing?
So, have you had any luck finding such function?
- Sat May 25, 2013 1:07 am
- Forum: DS/DSi Development
- Topic: libn3ds?
- Replies: 4
- Views: 9565
Re: libn3ds?
There's something I would very much want to understand about all of this: How can anyone start developing a lib for 3DS, if the exploit is not available yet? How would you know what features to implement, that depend on things that the exploit makes available only on a specific way (probably), if we...
- Wed Apr 17, 2013 3:39 pm
- Forum: devkitARM
- Topic: Problem after installation : arm-eabi-g++ :command not found
- Replies: 2
- Views: 7936
Re: Problem after installation : arm-eabi-g++ :command not f
Two things: 1) Be sure you have installed the latest , officialy released, version of the toolchains; 2) Try compiling, then running the examples that come packaged by default with the toolchains. Then, and only then , try compiling other examples. PALib has been a source of many grievances among us...
- Thu Sep 27, 2012 6:59 pm
- Forum: Gamecube/Wii Development
- Topic: FBX and libogc?
- Replies: 4
- Views: 13108
Re: FBX and libogc?
Interesting.
Care for a little explanation on what is this FBX thing you mentioned?
Would be quite enlightening (for people like me, at least)...
Care for a little explanation on what is this FBX thing you mentioned?
Would be quite enlightening (for people like me, at least)...
- Thu Sep 27, 2012 6:55 pm
- Forum: Gamecube/Wii Development
- Topic: Need help with cursors please
- Replies: 6
- Views: 11730
Re: Need help with cursors please
Cause it's fun?
You should take a look at the beautiful things you can create when you have a crude, raw circle/arc drawing algorithm and a way to place pixels directly on-screen. Wonderful, wonderful GW-BASIC-over-DOS-programs memories...
(Oh. And slow pixel-filling algorithms too )
You should take a look at the beautiful things you can create when you have a crude, raw circle/arc drawing algorithm and a way to place pixels directly on-screen. Wonderful, wonderful GW-BASIC-over-DOS-programs memories...
(Oh. And slow pixel-filling algorithms too )
- Fri Aug 31, 2012 12:14 am
- Forum: devkitARM
- Topic: Building Animanatee problem
- Replies: 8
- Views: 12744
Re: Building Animanatee problem
A pity. We generally support only the latest release of the toolchains; by sticking to an older release, you will find it's going to become harder and harder to get questions answered about your choice of tools. Let me encourage you to do a more thorough analysis in the code you're working on; you m...
- Wed Aug 15, 2012 8:30 pm
- Forum: devkitARM
- Topic: EOF type not recognized using '!=' ?
- Replies: 4
- Views: 8107
Re: EOF type not recognized using '!=' ?
Your first while() condition is wrong. You see, is not , but rather
See http://en.wikipedia.org/wiki/De_Morgan's_laws for an explanation.
Hope that helps.
Code: Select all
!(fc==EOF || fc==c)
Code: Select all
(fc!=EOF || fc!=c)
Code: Select all
(fc!=EOF && fc!=c)
Hope that helps.
- Tue Jun 12, 2012 11:34 pm
- Forum: devkitPPC
- Topic: Gamecube programming?
- Replies: 7
- Views: 15197
Re: Gamecube programming?
Whoa.
Was it really that bad?
All I wanted to know is, cool, you finally got yourself a .dol file that you want to run on your Gamecube. How do you go about actually running that app on the console?
Was it really that bad?
All I wanted to know is, cool, you finally got yourself a .dol file that you want to run on your Gamecube. How do you go about actually running that app on the console?
- Tue Jun 12, 2012 4:38 am
- Forum: devkitPPC
- Topic: Gamecube programming?
- Replies: 7
- Views: 15197
Re: Gamecube programming?
Just out of curiosity: how do you plan to run your apps, once you create them, on hardware?
I've always wondered how you do that...
I've always wondered how you do that...
- Tue May 15, 2012 5:22 am
- Forum: devkitPPC
- Topic: Help with rundol launcher code...
- Replies: 3
- Views: 5667
Re: Help with rundol launcher code...
Thanks! The static array did the trick, apparently. Still need to run a few more tests, but so far it seems to work.
On a related note, I was wondering... the code you posted opens the .dol file and reads it, but never closes it. Is that on purpose?
On a related note, I was wondering... the code you posted opens the .dol file and reads it, but never closes it. Is that on purpose?