Hi,WinterMute.
I also did the same correction as you first.
However, I corrected to match it to the symbol of NDS and GP32 again.
I think that you may correct it by which method.
Thank you.
Search found 2 matches
- Sun Jun 26, 2011 11:12 am
- Forum: Bug Reports
- Topic: CRT0 and ldscript for GBA bug
- Replies: 3
- Views: 5882
- Sun Jun 26, 2011 1:33 am
- Forum: Bug Reports
- Topic: CRT0 and ldscript for GBA bug
- Replies: 3
- Views: 5882
CRT0 and ldscript for GBA bug
When I complied example project for GBA, some link error occuerred. To fix this error, we must edit gba_crt0.s and gba_cart.ld, then remake crt0 for GBA. (1) edit gba_crt0.s and gba_cart.ld as follows: replace '__data_start__' to '__data_start' and '__data_end__' to '__data_end' . (2) rebuild crt0 a...