Search found 2 matches

by wwcube
Sun Jun 26, 2011 11:12 am
Forum: Bug Reports
Topic: CRT0 and ldscript for GBA bug
Replies: 3
Views: 5882

Re: CRT0 and ldscript for GBA bug

Hi,WinterMute.
I also did the same correction as you first.
However, I corrected to match it to the symbol of NDS and GP32 again.
I think that you may correct it by which method.
Thank you.
by wwcube
Sun Jun 26, 2011 1:33 am
Forum: Bug Reports
Topic: CRT0 and ldscript for GBA bug
Replies: 3
Views: 5882

CRT0 and ldscript for GBA bug

When I complied example project for GBA, some link error occuerred. To fix this error, we must edit gba_crt0.s and gba_cart.ld, then remake crt0 for GBA. (1) edit gba_crt0.s and gba_cart.ld as follows: replace '__data_start__' to '__data_start' and '__data_end__' to '__data_end' . (2) rebuild crt0 a...