Search found 28 matches
- Wed Feb 19, 2014 9:56 am
- Forum: devkitARM
- Topic: Is it safe to use regular gcc-armeabi?
- Replies: 2
- Views: 8592
Re: Is it safe to use regular gcc-armeabi?
Will there be any updates to DevkitPPC or Devkitarm now?
- Wed Feb 19, 2014 9:53 am
- Forum: devkitPPC
- Topic: How would you Draw a dot/2*2block the color in the TEV
- Replies: 0
- Views: 16766
How would you Draw a dot/2*2block the color in the TEV
Anyone know how?
(By a 2x2 block I mean four values in the tev)
(By a 2x2 block I mean four values in the tev)
- Sat Nov 23, 2013 9:43 am
- Forum: devkitPPC
- Topic: Help creating Static Polygons for fast drawing
- Replies: 20
- Views: 49564
Re: Help creating Static Polygons for fast drawing
char Dcommand=(char*)(GX_Begin); char QuadVAL=(char*)GX_QUADS; char Nullers=(char*)GX_NONE; u8 *cat1 ATTRIBUTE_ALIGN(32)=(u8*) { Dcommand, QuadVAL,'0', '36', '8', '0', '7', '0', '2', '0', '3','0', '1', '1', '2', '1', '7', '1', '6','1', '1', '2', '0', '2', '9', '2', '10','2', '4', '1', '1', '1', '10'...
- Sat Nov 23, 2013 9:37 am
- Forum: devkitPPC
- Topic: Help creating Static Polygons for fast drawing
- Replies: 20
- Views: 49564
Re: Help creating Static Polygons for fast drawing
I think it has something to do with how deflicker and such is handled since the Polygons are being precomputed. Would I have to implement some additional code to stablize the framerate/framebuffer. I think I figured it out its because the array of characters is declared in CPU RAM and when it is fee...
- Sat Nov 02, 2013 10:16 pm
- Forum: devkitPPC
- Topic: Help creating Static Polygons for fast drawing
- Replies: 20
- Views: 49564
Re: Help creating Static Polygons for fast drawing
I got a weird output.
the cube is the displaylist which flickers?
the cube is the displaylist which flickers?
- Sat Nov 02, 2013 9:45 pm
- Forum: devkitPPC
- Topic: Help creating Static Polygons for fast drawing
- Replies: 20
- Views: 49564
Re: Help creating Static Polygons for fast drawing
Also How do you get displaylists to work? currently this compiles but i don't think its right char Dcommand=(char*)(GX_Begin); char QuadVAL=(char*)GX_QUADS; char Nullers=(char*)GX_NONE; char caster[]= { Dcommand, QuadVAL,'0', '36', '8', '0', '7', '0', '2', '0', '3','0', '1', '1', '2', '1', '7', '1',...
- Fri Nov 01, 2013 1:20 am
- Forum: devkitPPC
- Topic: Help creating Static Polygons for fast drawing
- Replies: 20
- Views: 49564
Re: Help creating Static Polygons for fast drawing
Isn't there an = to command that upholds machine language.
- Fri Nov 01, 2013 1:16 am
- Forum: devkitPPC
- Topic: Help creating Static Polygons for fast drawing
- Replies: 20
- Views: 49564
Re: Help creating Static Polygons for fast drawing
Basically i have to read data in from files using stacks and queue which have o(n) traverse time? i only need a linear set so i could burn 256 tevs and 1 register(what are my options other than main tev) What i want to do is store tev calculations/rendered polygons/calculated data without crashing t...
- Thu Oct 10, 2013 3:44 am
- Forum: devkitPPC
- Topic: Help creating Static Polygons for fast drawing
- Replies: 20
- Views: 49564
Re: Help creating Static Polygons for fast drawing
I think i need multipass rendering any advice?
- Thu Oct 10, 2013 2:50 am
- Forum: devkitPPC
- Topic: Help creating Static Polygons for fast drawing
- Replies: 20
- Views: 49564
Re: Help creating Static Polygons for fast drawing
Made a mistake 2Tflops is 4 trig functions 5 dimensions using tevs with some values stored in edram.