Search found 28 matches

by DolphinG89
Wed Feb 19, 2014 9:56 am
Forum: devkitARM
Topic: Is it safe to use regular gcc-armeabi?
Replies: 2
Views: 8582

Re: Is it safe to use regular gcc-armeabi?

Will there be any updates to DevkitPPC or Devkitarm now?
by DolphinG89
Wed Feb 19, 2014 9:53 am
Forum: devkitPPC
Topic: How would you Draw a dot/2*2block the color in the TEV
Replies: 0
Views: 16712

How would you Draw a dot/2*2block the color in the TEV

Anyone know how?
(By a 2x2 block I mean four values in the tev)
by DolphinG89
Sat Nov 23, 2013 9:43 am
Forum: devkitPPC
Topic: Help creating Static Polygons for fast drawing
Replies: 20
Views: 49453

Re: Help creating Static Polygons for fast drawing

char Dcommand=(char*)(GX_Begin); char QuadVAL=(char*)GX_QUADS; char Nullers=(char*)GX_NONE; u8 *cat1 ATTRIBUTE_ALIGN(32)=(u8*) { Dcommand, QuadVAL,'0', '36', '8', '0', '7', '0', '2', '0', '3','0', '1', '1', '2', '1', '7', '1', '6','1', '1', '2', '0', '2', '9', '2', '10','2', '4', '1', '1', '1', '10'...
by DolphinG89
Sat Nov 23, 2013 9:37 am
Forum: devkitPPC
Topic: Help creating Static Polygons for fast drawing
Replies: 20
Views: 49453

Re: Help creating Static Polygons for fast drawing

I think it has something to do with how deflicker and such is handled since the Polygons are being precomputed. Would I have to implement some additional code to stablize the framerate/framebuffer. I think I figured it out its because the array of characters is declared in CPU RAM and when it is fee...
by DolphinG89
Sat Nov 02, 2013 10:16 pm
Forum: devkitPPC
Topic: Help creating Static Polygons for fast drawing
Replies: 20
Views: 49453

Re: Help creating Static Polygons for fast drawing

I got a weird output.

the cube is the displaylist which flickers?
by DolphinG89
Sat Nov 02, 2013 9:45 pm
Forum: devkitPPC
Topic: Help creating Static Polygons for fast drawing
Replies: 20
Views: 49453

Re: Help creating Static Polygons for fast drawing

Also How do you get displaylists to work? currently this compiles but i don't think its right char Dcommand=(char*)(GX_Begin); char QuadVAL=(char*)GX_QUADS; char Nullers=(char*)GX_NONE; char caster[]= { Dcommand, QuadVAL,'0', '36', '8', '0', '7', '0', '2', '0', '3','0', '1', '1', '2', '1', '7', '1',...
by DolphinG89
Fri Nov 01, 2013 1:20 am
Forum: devkitPPC
Topic: Help creating Static Polygons for fast drawing
Replies: 20
Views: 49453

Re: Help creating Static Polygons for fast drawing

Isn't there an = to command that upholds machine language.
by DolphinG89
Fri Nov 01, 2013 1:16 am
Forum: devkitPPC
Topic: Help creating Static Polygons for fast drawing
Replies: 20
Views: 49453

Re: Help creating Static Polygons for fast drawing

Basically i have to read data in from files using stacks and queue which have o(n) traverse time? i only need a linear set so i could burn 256 tevs and 1 register(what are my options other than main tev) What i want to do is store tev calculations/rendered polygons/calculated data without crashing t...
by DolphinG89
Thu Oct 10, 2013 3:44 am
Forum: devkitPPC
Topic: Help creating Static Polygons for fast drawing
Replies: 20
Views: 49453

Re: Help creating Static Polygons for fast drawing

I think i need multipass rendering any advice?
by DolphinG89
Thu Oct 10, 2013 2:50 am
Forum: devkitPPC
Topic: Help creating Static Polygons for fast drawing
Replies: 20
Views: 49453

Re: Help creating Static Polygons for fast drawing

Made a mistake 2Tflops is 4 trig functions 5 dimensions using tevs with some values stored in edram.