Search found 8 matches

by Tybor
Tue May 06, 2008 6:02 pm
Forum: Gamecube/Wii Development
Topic: detecting EDTV mode
Replies: 15
Views: 36951

Re: detecting EDTV mode

So, unfortunately this discussion doesn't gets started.

It seems to me that my proposal with the VICLK is currently the only way to detect if the Wii is in
EDTV mode.

gr33tz,
Tybor
by Tybor
Tue Apr 22, 2008 6:33 pm
Forum: Gamecube/Wii Development
Topic: detecting EDTV mode
Replies: 15
Views: 36951

Re: detecting EDTV mode

Great!

I will make a patch for this.
So now we can go back to original topic :roll:

post from WinterMute: Unfortunately there is very little in the way of public Wii specific register documentation and I'd be the first to admit the libogc video code is a little on the overwhelming side. Checking ...
by Tybor
Mon Apr 21, 2008 7:07 pm
Forum: Gamecube/Wii Development
Topic: detecting EDTV mode
Replies: 15
Views: 36951

Re: detecting EDTV mode

Hi Eke,

Nice! But somehow strange. _viReg[55] which is read into dtv, is described in YAGCD as:
VISEL - VI DTV Status Register
this register allows software to read the status of two i/o pins The current implementation looks like, that some Pin Status is changed and when changed it should be sent ...
by Tybor
Wed Apr 16, 2008 6:32 pm
Forum: Gamecube/Wii Development
Topic: detecting EDTV mode
Replies: 15
Views: 36951

Re: detecting EDTV mode

Yes, there are some really strange code lines in the Video source. I don't have a clue what/why data is sent
to the DAC over I2C. I hope WinterMute or shagkur will post in here to clarify.

Could you be more specific which video modes you tried?

gr33tz,
Tybor
by Tybor
Tue Apr 15, 2008 7:08 pm
Forum: Gamecube/Wii Development
Topic: detecting EDTV mode
Replies: 15
Views: 36951

detecting EDTV mode

Hi!

I wan't to start a discussion about the method how to detect the EDTV mode of the Wii.
Currently the only known method would be to check the VICLK register wheter Bit0 is set to 1.
This indicates that 54MHz VI clock is used which is necessary for progressive timing.

I know, this solution was ...
by Tybor
Thu Mar 06, 2008 10:13 pm
Forum: Gamecube/Wii Development
Topic: How to contribute Source Changes
Replies: 1
Views: 6933

How to contribute Source Changes

Hi,

Im playing around with libOGC Console.
If i want to contribute the changes i made, should I post it in here or send it per eMail
or what else?

gr33tz,
Tybor
by Tybor
Thu Mar 06, 2008 9:00 pm
Forum: devkitPPC
Topic: devkitPPC Sources
Replies: 4
Views: 12358

devkitPPC Sources

Hi,

Are the sources available?

gr33tz,
Tybor
by Tybor
Sun Mar 02, 2008 5:27 pm
Forum: Bug Reports
Topic: devkitPPC: no rule to make target *.s
Replies: 1
Views: 6156

devkitPPC: no rule to make target *.s

I'm using r14 on WinXP.

When compiling the examples for gamecube there is the error "no rule to make target .." with
project texturetest .

Altough the makefiles seems correct to me you have to comment either line:
#sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES ...