I'd need a bit more information on what you're doing.
I want to have extra space for title specific data, debug data and code. With title specific resources I refer to e.g. memory tracking stats, debug font resources, additional debug information in game assets and code that is available in ...
Search found 6 matches
- Thu Sep 03, 2009 8:05 am
- Forum: devkitARM
- Topic: What's the correct method to switch to 8mb heap
- Replies: 4
- Views: 6118
- Wed Sep 02, 2009 11:00 am
- Forum: devkitARM
- Topic: What's the correct method to switch to 8mb heap
- Replies: 4
- Views: 6118
What's the correct method to switch to 8mb heap
What is the official devkitARM method to switch heap memory to 8mb when creating applications for the nintendo ds? So far, I just modified the ewram constant in devkitPro\devkitARM\arm-eabi\lib\ds_arm9.ld , but I wonder if there is a makefile switch that I'm missing and if this has any unexpected ...
- Sun Aug 16, 2009 1:17 pm
- Forum: devkitARM
- Topic: Getting stack-trace at run-time?
- Replies: 5
- Views: 6836
Re: Getting stack-trace at run-time?
Here they are: callstack trace on the nintendo dselhobbs wrote:good luck, please share results.
- Thu Jul 30, 2009 11:26 am
- Forum: devkitARM
- Topic: Getting stack-trace at run-time?
- Replies: 5
- Views: 6836
Re: Getting stack-trace at run-time?
you can look at the defaultexceptionhandler code in libnds. you can usually find the previous function from the LR register.
I'll take a look at! I hope it contains more than just LR, one call level is not really helpful. I'll see.
but, I am not sure how you would be able to automaticly ...
I'll take a look at! I hope it contains more than just LR, one call level is not really helpful. I'll see.
but, I am not sure how you would be able to automaticly ...
- Wed Jul 29, 2009 7:34 pm
- Forum: devkitARM
- Topic: Getting stack-trace at run-time?
- Replies: 5
- Views: 6836
Getting stack-trace at run-time?
Hi,
is there any way to get a call-stack at run-time (on the target device, rather than gdb)? I want to display the call-stack on-screen on the target device when an assert takes places. I tried unwind.h without success as well as __builtin_frame_address which only supports one level of depth if I ...
is there any way to get a call-stack at run-time (on the target device, rather than gdb)? I want to display the call-stack on-screen on the target device when an assert takes places. I tried unwind.h without success as well as __builtin_frame_address which only supports one level of depth if I ...
- Fri Apr 10, 2009 9:18 am
- Forum: devkitARM
- Topic: generated code for vtable
- Replies: 0
- Views: 3067
generated code for vtable
I wonder why the virtual function table always contains two 0 addresses beside the actual addresses of member functions marked with the virtual keyword.
Here is an example:
#include <stdio.h>
class MyClass
{
public:
virtual void Peng() {}
virtual void Boing(){}
};
int main(void)
{
MyClass ...
Here is an example:
#include <stdio.h>
class MyClass
{
public:
virtual void Peng() {}
virtual void Boing(){}
};
int main(void)
{
MyClass ...