Search found 1373 matches

by WinterMute
Mon Jun 10, 2019 10:48 pm
Forum: Bug Reports
Topic: devkitARM release 52-2 thumb code generation problem
Replies: 1
Views: 169

Re: devkitARM release 52-2 thumb code generation problem

generated code has undefined instructions. Emulation unpaused ARM9: Undefined instruction: 0x33017813 PC=0x020019D8 The generated code is fine. If you look closely the reported undefined instruction has a 32bit encoding (0x33017813) which indicates that the emulator core is trying to run in arm mod...
by WinterMute
Tue Jun 04, 2019 10:37 am
Forum: Announcements
Topic: Wintermute's 2019 Birthday Donation Drive
Replies: 0
Views: 523

Wintermute's 2019 Birthday Donation Drive

As some of you may know already it's my birthday today (June 3rd) and I usually take the opportunity to solicit devkitPro donations. If you like the toolchains and you'd consider buying me a beer if you lived nearby then please consider a donation. The Support devkitPro page has a nice list of (tong...
by WinterMute
Mon Jun 03, 2019 9:48 pm
Forum: GBA Development
Topic: Sprites per scanline limit?
Replies: 3
Views: 428

Re: Sprites per scanline limit?

Definitely possible the number is wrong - there are 1232 cycles per line which should equate to 1232 pixels for normal sprites ( 1164 if OAM access is allowed in hblank). Scaled/rotated sprites take 10 + 2 cycles per pixel. In practice you shouldn't hit the limits for normal sprites since they gener...
by WinterMute
Sun Jun 02, 2019 2:51 pm
Forum: Bug Reports
Topic: 3ds-sdl not quite pixel perfect
Replies: 1
Views: 291

Re: 3ds-sdl not quite pixel perfect

This is fixed now, thanks to Badda's PRs to our 3DS SDL branch. The 3DS packages have been updated accordingly.

Thanks for reporting, it's very much appreciated.
by WinterMute
Sun Jun 02, 2019 9:57 am
Forum: DS Development
Topic: Forcing resyncClock() on ARM7
Replies: 4
Views: 336

Re: Forcing resyncClock() on ARM7

Yeah, I know. You don't like Desmume not implementing the necessary IRQ like other emulators No. We don't like implementing workarounds for emulators that don't behave the same way hardware does. End of story. I specifically need to run an utility DS program that uses RTC on a mobile device Why doe...
by WinterMute
Fri May 17, 2019 1:35 pm
Forum: DS Development
Topic: PAlib does not compile
Replies: 2
Views: 411

Re: PAlib does not compile

Correct. PAlib is not supported and will not be supported.

See wiki/PAlib for the semi diplomatic explanation.

tl;dr; PAlib is a pile of utter garbage that doesn't work.
by WinterMute
Fri May 10, 2019 12:18 pm
Forum: Suggestions and Feedback
Topic: Suggested Update to Wiki: Installing devkitPPC for WSL 1
Replies: 4
Views: 885

Re: Suggested Update to Wiki: Installing devkitPPC for WSL 1

Did you by any chance have a previous msys2 installation or something that includes it's own msys2 bundle? It's really quite difficult to debug these things after the fact unfortunately. It would have been much better had luckycharms14 sent you to us for support rather than helping you sidestep the ...
by WinterMute
Wed May 08, 2019 10:23 pm
Forum: Suggestions and Feedback
Topic: Suggested Update to Wiki: Installing devkitPPC for WSL 1
Replies: 4
Views: 885

Re: Suggested Update to Wiki: Installing devkitPPC for WSL 1

I've added changes to https://devkitpro.org/wiki/devkitPro_pacman and also https://github.com/devkitPro/installer/releases/latest to help make this clearer. We don't advise adding devkitPPC to the PATH permanently via .bashrc or any other method though. The standard Makefile based templates we use a...
by WinterMute
Wed May 08, 2019 8:08 pm
Forum: Switch Development
Topic: Line Drawing
Replies: 1
Views: 256

Re: Line Drawing

There are no line drawing functions in libnx, no. The switch has a fairly advanced GPU which is more than capable of drawing wireframe cubes by itself - see https://github.com/switchbrew/switch-examples/tree/master/graphics/opengl which should be in your installation under /opt/devkitpro/examples/sw...
by WinterMute
Wed May 08, 2019 6:52 pm
Forum: DS Development
Topic: maxmod program hangs after pressing a key
Replies: 2
Views: 615

Re: maxmod program hangs after pressing a key

I've edited your post to add the source code in question - for small chunks like this it can be easier to look at code in place rather than grabbin an archive & extracting it in order to compile locally. The most immediately obvious problem is this :- loadedsound = MOD_ENIGMA; printf("Key pressed");...