Search found 1435 matches

by WinterMute
Tue Jul 07, 2020 2:57 am
Forum: Switch Development
Topic: Printing messages to a console
Replies: 1
Views: 97

Re: Printing messages to a console

It prints to nowhere, it's just a stray printf from testing.
by WinterMute
Mon Jul 06, 2020 12:42 am
Forum: Bug Reports
Topic: possible libogc problems with controller calibration
Replies: 1
Views: 630

Re: possible libogc problems with controller calibration

Is your test code available somewhere?
by WinterMute
Fri Jul 03, 2020 1:23 pm
Forum: Gamecube/Wii Development
Topic: Need some advice compiling with libfreetype
Replies: 2
Views: 865

Re: Need some advice compiling with libfreetype

Adding -lbz2 is a bit pointless when you're already using freetype-config and probably not that relevant. $ /opt/devkitpro/portlibs/ppc/bin/freetype-config --libs -L/opt/devkitpro/portlibs/ppc/lib -lfreetype -lbz2 -lpng16 -lz -lm -lz $ Using an old library without the corresponding headers isn't the...
by WinterMute
Fri Jun 26, 2020 8:35 pm
Forum: Announcements
Topic: WinterMute's 2020 Birthday Donation Drive
Replies: 3
Views: 2684

Re: WinterMute's 2020 Birthday Donation Drive

The latest in our June 2020 update series brings us a nice set of gamecube sdl libraries and raises the number of packages to 161!

devkitARM and devkitA64 are running neck & neck in our poll now. Who's going to break the tie?

$363.85 of our $420 target raised. Less than $60 to go.
by WinterMute
Fri Jun 26, 2020 8:32 pm
Forum: Announcements
Topic: June 2020 update
Replies: 3
Views: 3065

Re: June 2020 update

wii-sdl 1.2.15-7 Rearranged code to allow the return of gamecube SDL gamecube-sdl 1.2.15-3 Fresh port based on wii-sdl gamecube-sdl_mixer 1.2.12-1 patched for big endian support gamecube-sdl_gfx 2.0.25-2, gamecube-sdl_image 1.2.12-2 and gamecube-sdl_ttf 2.0.11-2 compiled from pristine sources witho...
by WinterMute
Fri Jun 26, 2020 10:22 am
Forum: Bug Reports
Topic: devkitARM gcc 10 strncpy false positive warning
Replies: 3
Views: 652

Re: devkitARM gcc 10 strncpy false positive warning

It's not a waste of time to have this noted. Thanks for coming back to link the bugzilla report.
by WinterMute
Fri Jun 26, 2020 10:11 am
Forum: Gamecube/Wii Development
Topic: Newbie here!
Replies: 4
Views: 788

Re: Newbie here!

One last question if you can help me (Please XD) on my files should I import it like I do when I use SDL on PC? (#include <SDL/sdl.h>) And on the makefile should I use the SDL flag? (LIBS := -lSDL) Neither of these things. You're supposed to use the include path and libs set from sdl-config or pkg-...
by WinterMute
Fri Jun 26, 2020 12:50 am
Forum: Bug Reports
Topic: devkitARM gcc 10 strncpy false positive warning
Replies: 3
Views: 652

Re: devkitARM gcc 10 strncpy false positive warning

There's not really a lot we can do without a testcase.

If you can't get it to warn on a small testcase but only as part of a larger project then I'd be inclined towards saying that you're possibly misreading something in the original code.
by WinterMute
Thu Jun 25, 2020 2:04 pm
Forum: Gamecube/Wii Development
Topic: Newbie here!
Replies: 4
Views: 788

Re: Newbie here!

Sorry to say that all tutorials should be considered out of date and contain poor advice. Almost nobody consults us before trying to instruct people on how to use our tools and libraries and unfortunately we kind of ended up in a vicious cycle of trying to clean up after people who don't consider th...
by WinterMute
Mon Jun 22, 2020 7:59 pm
Forum: Gamecube/Wii Development
Topic: LWP_MutexLock always returns error
Replies: 1
Views: 607

Re: LWP_MutexLock always returns error

It's not clear if your problem is with SDL or with LWP mutexes here. Can you supply some code snippets by any chance? We also finally got around to collating a few SDL ports and updating SDL's configury for Wii & Gamecube support so we now have official SDL packages available via pacman. It would be...