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 Forum: Gamecube/Wii Development   Topic: Wii PCM 16 bit samples ASNDLIB

Posted: Sat Jan 19, 2019 7:19 pm 

Replies: 3
Views: 1242

Is there any chance you could put together a small test case for us to look at? Just the code you're using to play a sample & a couple of the samples that are failing - might be easier to figure out what's going wrong.

 Forum: DS Development   Topic: What is .twl ?

 Post subject: Re: What is .twl ?
Posted: Fri Jan 18, 2019 1:12 am 

Replies: 2
Views: 52

The .twl sections contain DSi specific code and all binaries are now hybrid. Chances are you're still using the very, very old method of flattening the elf to a binary & passing that to ndstool. This will no longer work. Check the templates and other examples, ndstool takes elf files although it...

 Forum: Announcements   Topic: devkitARM release 50

 Post subject: Re: devkitARM release 50
Posted: Tue Jan 15, 2019 3:46 pm 

Replies: 7
Views: 2520

So, uhm. I tried updating via the .pl and pacman, but it tells me for gba-dev r49-2 is the current version? What am I doing wrong? The perl scripts were deprecated quite some time ago & should no longer be used. As for pacman, I don't know. You could try forcing a db refresh with -Syyu instead ...

 Forum: Announcements   Topic: devkitARM release 50

 Post subject: Re: devkitARM release 50
Posted: Tue Jan 15, 2019 3:35 pm 

Replies: 7
Views: 2520

I note that devkitARM_r50 contains a curious warning message about use of __sync_synchronize(). Do you know of any context that lead to that line to be present? Is there any multi-thread-capable platform that makes it meaningful ? Would I be safe for NDS to redefine __sync_synchronize() as an empty...

 Forum: devkitPPC   Topic: Old devkitPPC

 Post subject: Re: Old DevkitPPC
Posted: Sat Jan 12, 2019 4:28 pm 

Replies: 1
Views: 150

That seems unlikely to be devkitPPC, we've used powerpc-eabi prefix for a very long time. It's possible it's been a self built powerpc-elf toolchain but I don't really have any idea, It *might* potentially work if you try changing prefixes to powerpc-eabi but it depends a lot on which options were u...

 Forum: Gamecube/Wii Development   Topic: [help]Homebrew-filter error compiling

Posted: Thu Jan 10, 2019 3:35 am 

Replies: 2
Views: 373

You've possibly broken something trying to fix it, that error shouldn't be possible.

I had a look at building it myself but it needs a bit more work yet. The HBF dol itself runs in Dolphin anyway I'll try hw tomorrow.

my changes are at if it helps any.

 Forum: Bug Reports   Topic: WPAD_Init() has change his behavior?

Posted: Fri Jan 04, 2019 11:41 am 

Replies: 1
Views: 549

I don't usually test with Dolphin much so I can't say if the behaviour has changed. The code works fine as is on hardware though.

It may be a matter of timing somewhere that we can mitigate but it's not really a bug if it doesn't happen on hardware.

 Forum: Announcements   Topic: Belated New Year's Switch & 3DS update

Posted: Thu Jan 03, 2019 8:15 pm 

Replies: 2
Views: 4709

And 3ds-sdl port updated for latest citro3d.

 Forum: 3DS Development   Topic: Create new process with libctru

Posted: Thu Jan 03, 2019 2:34 pm 

Replies: 1
Views: 255

What you want to do isn't possible, sorry. The 3DS OS doesn't work like that.

 Forum: devkitARM   Topic: devkitpro updater v3.0.3 installation problem

Posted: Thu Jan 03, 2019 2:49 am 

Replies: 1
Views: 478

The download module (inetc) we use for NSIS gets connection information from the IE settings so this is why downloading via IE works. It's not so much the downloading with IE but rather that IE gets set up for internet connection which allows the inetc plugin to work. Having a clearer error message ...
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