Search found 1848 matches

by WinterMute
Fri Jun 07, 2024 9:23 pm
Forum: Announcements
Topic: March 2024 Updates
Replies: 0
Views: 292

March 2024 Updates

Supported installation for all our releases is via devkitPro pacman For March, we have the following Patrons to whom we would like to give our most sincere thanks! (If you are a Patron and do not wish to be publicly listed, please let us know through any contact platform) TuxSH Kaeru Team, gruetzkop...
by WinterMute
Fri Jun 07, 2024 6:16 pm
Forum: GBA Development
Topic: clean install win10 & devkitARM still getting errors
Replies: 2
Views: 133

Re: clean install win10 & devkitARM still getting errors

C:/omega-de-kernel-main/source/Ezcard_OP.c:284:25: error: implicit declaration of function 'LZ77UnCompWram' [-Wimplicit-function-declaration] 284 | LZ77UnCompWram((u8*)(0x08000000),(u8*)(0x02000000)); | ^~~~~~~~~~~~~~ The error is quite clear. You need to include the header that defines LZ77UnCompW...
by WinterMute
Fri May 17, 2024 2:32 pm
Forum: Bug Reports
Topic: All builds on macOS broken
Replies: 2
Views: 1376

Re: All builds on macOS broken

I've managed to track down the issue and implemented a fix that works for now. macOS users should be able to update and get a working devkitARM (r64-3). Apologies for the inconvenience.
by WinterMute
Sun May 12, 2024 12:16 am
Forum: GBA Development
Topic: arm-none-eabi-gcc error: no iconv implementation on MSYS2
Replies: 3
Views: 1809

Re: arm-none-eabi-gcc error: no iconv implementation on MSYS2

Working with devkitARM release 64.
by WinterMute
Mon May 06, 2024 12:20 pm
Forum: GBA Development
Topic: arm-none-eabi-gcc error: no iconv implementation on MSYS2
Replies: 3
Views: 1809

Re: arm-none-eabi-gcc error: no iconv implementation on MSYS2

I presume this has something to do with one or more of the decomp projects? If not then, being honest, I'd recommend using UTF-8 rather than sjis. This command line appears to work with the linux & macOS toolchains where I end up with this in the generated assembly .ascii "\202\240\202\240\...
by WinterMute
Tue Apr 30, 2024 1:00 pm
Forum: Gamecube/Wii Development
Topic: Unable to Build Nintendont
Replies: 7
Views: 3182

Re: Unable to Build Nintendont

Glad to help. Thanks for giving me the opportunity to help and thanks for coming back to say the help was useful.
by WinterMute
Wed Apr 24, 2024 2:57 pm
Forum: 3DS Development
Topic: My CMake project doesn't make a 3dsx executable
Replies: 2
Views: 3384

Re: My CMake project doesn't make a 3dsx executable

Hi, i'm new to using the devkitPro toolchain, devkitPro is not a toolchain. devkitPro is us - the people who create and maintain the tools and libraries used to create homebrew. The toolchain being used here is devkitARM, one of the 3 toolchains we currently maintain. Don't try to include devkitPro...
by WinterMute
Fri Apr 19, 2024 4:04 pm
Forum: 3DS Development
Topic: How to get the mac address of the console
Replies: 3
Views: 2018

Re: How to get the mac address of the console

Thank you for the reply! It appears to soru, however, that the result of your method just returns 0's while using nwm::SOC actually works The code Stary posted above prints the mac address on my 3DS. I can only assume that you've misunderstood the function in some way but obviously we can't tell un...
by WinterMute
Fri Apr 19, 2024 12:48 pm
Forum: Bug Reports
Topic: devkitPro 3.0.3 Windows 10 Installer Error
Replies: 1
Views: 1315

Re: devkitPro 3.0.3 Windows 10 Installer Error

This isn't failing to acquire keys, the error message is a WKD protocol failure with fallback, it's harmless. I really don't have any idea why msys-2.0.dll is not being found later. I don't think gpg can run without it so it seems like it's getting deleted somewhere else. The only real advice I have...
by WinterMute
Wed Apr 17, 2024 7:10 pm
Forum: Bug Reports
Topic: How often Docker containers gets refreshed?
Replies: 3
Views: 1646

Re: How often Docker containers gets refreshed?

I did also mean to say the devkitPPC docker was refreshed this afternoon.