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 Forum: Wii Development   Topic: Changes to varialble types

Posted: Wed Dec 06, 2017 12:55 pm 

Replies: 6
Views: 521

It's not just my code you broke, it's almost every single homebrew app and library. None of them will compile. Why would you purposefully break compatibility after all these years? I can't see any benefit. Code that assumes u32/uint32_t and unsigned int are equivalent is broken, it should be fixed....

 Forum: Wii Development   Topic: Changes to varialble types

Posted: Thu Nov 16, 2017 2:48 pm 

Replies: 6
Views: 521

It would have been better not to use u32 if you actually meant unsigned int in the first place but, yes you're supposed to go through and fix your code.

 Forum: devkitARM   Topic: Template compilation error w GCC 7.1.0 (ambiguous overload)

Posted: Sun Nov 05, 2017 4:12 pm 

Replies: 3
Views: 360

Newlib based toolchains define int32_t as long, literal numbers with no suffix are int. Easiest solution is so use int in your templates instead of int32_t

 Forum: Announcements   Topic: libnds, libfat and default arm7 releases

Posted: Thu Sep 28, 2017 11:17 pm 

Replies: 0
Views: 1040

libnds 1.7.1, libfat 1.1.2 and default arm7 0.7.3 are now available through the Automated Installer/Updater as usual. Use the exe for windows, the perl scripts for other platforms. libnds 1.7.1 ⋅ separate nand and sd init ⋅ disable pullup before putting SD card in 4bit mode &sdot...

 Forum: libogc   Topic: GX indirect data shows only in Dolphin but not on the Wii

Posted: Sun Sep 24, 2017 6:54 pm 

Replies: 2
Views: 646

It's cache related - you need to use DCFlushRange to ensure the data is written to memory before GPU can see it. With the non dynamic arrays this is done by loading the dol in the first place. u8 *vertsp = (f32*)(memalign(32, 9 * sizeof(f32))); u8 *colorsp = (u8*)(memalign(32, 4 * sizeof(u8))); for(...

 Forum: devkitARM   Topic: installer bug

 Post subject: Re: installer bug
Posted: Sun Sep 24, 2017 6:48 pm 

Replies: 11
Views: 4267

gamingdudester wrote:
I am having this problem with the 1.6.0 installer and the 1.5.3 installer. Please help.


can you open a cmd shell - use [windows key] + r, type cmd into the box that pops up & press OK.

In the shell that opens type
Code:
echo %PATH% > path.txt
Let me know the size of the file path.txt

 Forum: DS Development   Topic: dslink bugfixes...

 Post subject: Re: dslink bugfixes...
Posted: Wed Sep 13, 2017 6:12 am 

Replies: 13
Views: 8508

Latest dslink works fine with W024 boards now. https://github.com/devkitPro/install-ds ... tag/v2.1.0

I'm still interested in finding out how to switch the touchscreen to DS compatible mode too.

 Forum: Wii Development   Topic: devkitPPC gdb Error

 Post subject: Re: devkitPPC gdb Error
Posted: Wed Sep 13, 2017 5:49 am 

Replies: 1
Views: 678

Yes. You need to run your code on the wii and connect remotely using usbgecko.

I'll see if I can dig out a writeup on this stuff - it's been a while.

 Forum: grit   Topic: Elevator Guide to Grit

 Post subject: Re: Elevator Guide to Grit
Posted: Fri Aug 18, 2017 2:45 pm 

Replies: 4
Views: 6549

Tron wrote:


Just been tidying things up several years later. I've added this to the examples repo now and adjusted link in the OP.

 Forum: DS Development   Topic: Bug: f32toint() macro causes division by zero

Posted: Fri Aug 18, 2017 1:37 pm 

Replies: 1
Views: 761

oops, sorry. I messed up fixing a warning in that.

https://github.com/devkitPro/libnds/com ... 93f7a621fa

Thanks for letting us know.
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