Search found 2051 matches

by WinterMute
Tue Jul 01, 2025 12:05 am
Forum: 3DS Development
Topic: Cannot compile examples on ARM Mac (M2, Sequoia)
Replies: 1
Views: 30

Re: Cannot compile examples on ARM Mac (M2, Sequoia)

Running make from /opt/devkitpro/examples/3DS/graphics/printing/hello-world should in fact output this
mkdir: build: Permission denied
make: *** [build] Error 1


The provided example code is not intended to compile in place but to be copied elsewhere. Nothing inside /opt/devkitpro is intended to ...
by WinterMute
Mon Jun 30, 2025 8:33 pm
Forum: Gamecube/Wii Development
Topic: Crashing on std::string concatenation
Replies: 1
Views: 27

Re: Crashing on std::string concatenation

Are you using libraries other than libogc?

If you can provide a project that exhibits this problem we can take a look. It might be difficult without a minimal testcase but we'll certainly take a look.

by WinterMute
Mon Jun 30, 2025 8:28 pm
Forum: Switch Development
Topic: *** target pattern contains no '%'. Stop.
Replies: 2
Views: 30

Re: *** target pattern contains no '%'. Stop.

What version of windows were you running before?

by WinterMute
Mon Jun 30, 2025 8:24 pm
Forum: Switch Development
Topic: Persistent Installation Issues on Windows & Ubuntu VMs/VPS - Missing libnx/tools (and download errors)
Replies: 1
Views: 36

Re: Persistent Installation Issues on Windows & Ubuntu VMs/VPS - Missing libnx/tools (and download errors)


The Core Problem: The libnx/tools/Makefile.include directory/file consistently goes missing after installation, preventing make from working. Additionally, I've encountered numerous download failures.


What do you mean by "goes missing"?

Is there a functional Msys2 shell? This should be ...
by WinterMute
Mon Jun 30, 2025 8:07 am
Forum: Gamecube/Wii Development
Topic: Compile Errors: Undefined Reference to '__end__'
Replies: 1
Views: 34

Re: Compile Errors: Undefined Reference to '__end__'

Sorry, we can't provide support for projects that modify devkitPro installations with their own customised libraries. This would need to be refactored to use a stock install of devkitPPC and the libraries we provide before we could even look at this.

by WinterMute
Mon Jun 30, 2025 8:00 am
Forum: 3DS Development
Topic: An exception occurred
Replies: 5
Views: 271

Re: An exception occurred

Press Y from hbmenu, run 3dslink <name of your 3dsx> from your terminal -https://github.com/devkitPro/3ds-hbmenu ... #netloader

by WinterMute
Sun Jun 22, 2025 10:51 am
Forum: 3DS Development
Topic: An exception occurred
Replies: 5
Views: 271

Re: An exception occurred

You'd be amazed by just how often code is miraculously fixed by going through and fixing the compiler warnings. Glad you figured it out.

by WinterMute
Sun Jun 22, 2025 12:38 am
Forum: 3DS Development
Topic: Citro2d is not being included?
Replies: 8
Views: 48274

Re: Citro2d is not being included?

It might help if you installed the libraries instead of compiling things from source. Remove the From your msys2 shell run

Code: Select all

rm -fr /opt/devkitpro/libctru-master
pacman -S 3ds-dev

Please don't modify things inside the devkitpro folder.

by WinterMute
Sun Jun 15, 2025 4:10 pm
Forum: devkitPPC
Topic: Is a ppc-liblzma possible?
Replies: 1
Views: 232

Re: Is a ppc-liblzma possible?

It's quite straightforward. I just added a package for it now at https://github.com/devkitPro/pacman-pac ... d5c2119713 which is available via pacman.

by WinterMute
Sun Jun 15, 2025 4:03 pm
Forum: 3DS Development
Topic: How to link library to 3ds application
Replies: 1
Views: 2806

Re: How to link library to 3ds application

add the path to your library in the Makefile here . You should have a folder there named include containing your .hpp files & a folder named lib containing your .a

The provided [library template](already has the necessary structure) so if you used that and it was in your filesystem at ~/projects ...