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 Forum: Suggestions and Feedback   Topic: New Toolchain Ideas?

 Post subject: Re: New Toolchain Ideas?
Posted: Mon Mar 05, 2018 6:39 pm 

Replies: 1
Views: 85

There are only so many hours in the day so it's unlikely that more toolchains will be added without help.

Although it's not quite up to devkitPro standards devkitSMS is a thing though.

 Forum: Announcements   Topic: devkitA64 alpha 7

 Post subject: devkitA64 alpha 7
Posted: Wed Feb 21, 2018 11:50 pm 

Replies: 0
Views: 1306

We're finally at a point where I feel comfortable adding the latest of our toolchains to the installer along with libnx and some switch examples. These releases are available though Automated Installer/Updater as usual. Use the exe for windows, the perl scripts for other platforms. Downloading shoul...

 Forum: Bug Reports   Topic: Potential GPL issue?

 Post subject: Re: Potential GPL issue?
Posted: Fri Feb 09, 2018 4:34 pm 

Replies: 1
Views: 314

Currently, as from what I can read, devkitPro is built by downloading GPL source, applying a patch to it, and that is it. devkitPro is an organisation dedicated to providing a selection of toolchains and libraries which are used to make homebrew applications for a number of game consoles. Considera...

 Forum: Wii Development   Topic: Changes to varialble types

Posted: Tue Dec 19, 2017 9:27 pm 

Replies: 10
Views: 2266

You're claiming that basically code in all apps was broken. That's nonsense. In fact, YOU were the one who defined them that way from the start. Stop trying to dodge responsibility. The underlying type of a typedef is irrelevant. You shouldn't write code that assumes u32 is anything other than u32.

 Forum: Wii Development   Topic: Changes to varialble types

Posted: Wed Dec 06, 2017 12:55 pm 

Replies: 10
Views: 2266

It's not just my code you broke, it's almost every single homebrew app and library. None of them will compile. Why would you purposefully break compatibility after all these years? I can't see any benefit. Code that assumes u32/uint32_t and unsigned int are equivalent is broken, it should be fixed....

 Forum: Wii Development   Topic: Changes to varialble types

Posted: Thu Nov 16, 2017 2:48 pm 

Replies: 10
Views: 2266

It would have been better not to use u32 if you actually meant unsigned int in the first place but, yes you're supposed to go through and fix your code.

 Forum: devkitARM   Topic: Template compilation error w GCC 7.1.0 (ambiguous overload)

Posted: Sun Nov 05, 2017 4:12 pm 

Replies: 3
Views: 1184

Newlib based toolchains define int32_t as long, literal numbers with no suffix are int. Easiest solution is so use int in your templates instead of int32_t

 Forum: Announcements   Topic: libnds, libfat and default arm7 releases

Posted: Thu Sep 28, 2017 11:17 pm 

Replies: 0
Views: 2158

libnds 1.7.1, libfat 1.1.2 and default arm7 0.7.3 are now available through the Automated Installer/Updater as usual. Use the exe for windows, the perl scripts for other platforms. libnds 1.7.1 ⋅ separate nand and sd init ⋅ disable pullup before putting SD card in 4bit mode &sdot...

 Forum: libogc   Topic: GX indirect data shows only in Dolphin but not on the Wii

Posted: Sun Sep 24, 2017 6:54 pm 

Replies: 2
Views: 1318

It's cache related - you need to use DCFlushRange to ensure the data is written to memory before GPU can see it. With the non dynamic arrays this is done by loading the dol in the first place. u8 *vertsp = (f32*)(memalign(32, 9 * sizeof(f32))); u8 *colorsp = (u8*)(memalign(32, 4 * sizeof(u8))); for(...

 Forum: devkitARM   Topic: installer bug

 Post subject: Re: installer bug
Posted: Sun Sep 24, 2017 6:48 pm 

Replies: 11
Views: 5169

gamingdudester wrote:
I am having this problem with the 1.6.0 installer and the 1.5.3 installer. Please help.

can you open a cmd shell - use [windows key] + r, type cmd into the box that pops up & press OK.

In the shell that opens type
echo %PATH% > path.txt
Let me know the size of the file path.txt
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