Search found 1879 matches

by WinterMute
Mon Sep 09, 2024 6:54 pm
Forum: Announcements
Topic: September 2024 updates
Replies: 6
Views: 2071

3dslink 0.6.3

  • Use default upload path for argv instead of 3dslink:/

Recommended and supported installation is through devkitPro pacman

by WinterMute
Mon Sep 09, 2024 12:18 pm
Forum: Announcements
Topic: September 2024 updates
Replies: 6
Views: 2071

ppc-flac: 1.4.3-2

binaries available via devkitPro pacman

by WinterMute
Mon Sep 09, 2024 11:01 am
Forum: Switch Development
Topic: error with compile libretro in w11 arm
Replies: 1
Views: 523

Re: error with compile libretro in w11 arm

Hello I have follow this tutorial for compile libretro of tetrarch https://docs.libretro.com/development/retroarch/compilation/switch-libnx/ After doing several steps it looks like at the end of the process the RA libretro doesn't finish the process I got to copy "libretro_libnx.a" in Retroarch ...
by WinterMute
Mon Sep 09, 2024 10:51 am
Forum: Switch Development
Topic: error: target not found: devkit-env
Replies: 3
Views: 1280

Re: error: target not found: devkit-env

Sorry, maybe I'm not so expert to understand what you ask me What do I need to change in preference and how to do it? Someone somewhere has given you this command line to run. I'm assuming it's written down somewhere, perhaps as instructions for compiling libretro After I installed Xcode and ...
by WinterMute
Mon Sep 09, 2024 10:44 am
Forum: 3DS Development
Topic: Build and execute directly on 3DS
Replies: 1
Views: 2131

Re: Build and execute directly on 3DS

We supply a tool called 3dslink as part of the 3ds-dev packages which, combined with 3ds-hbmenu, allows you to send .3dsx files directly to your 3ds and execute them. We do keep meaning to document this more obviously but unfortunately other maintenance and update work often takes priority. See ...
by WinterMute
Fri Sep 06, 2024 6:20 pm
Forum: Gamecube/Wii Development
Topic: SDL2_image
Replies: 1
Views: 3881

Re: SDL2_image

Sorry to have missed seeing this post earlier. I'm not sure but I suspect you may have checked packages while we've been working on SDL2, there's a gamecube-sdl2_image package now. You can't load textures directly with this library, they'd have to be converted. Personally I would recommend ...
by WinterMute
Fri Sep 06, 2024 6:14 pm
Forum: devkitARM
Topic: Docker update?
Replies: 1
Views: 256

Re: Docker update?

There was a fresh devkitARM docker done this afternoon. Enjoy!

by WinterMute
Thu Sep 05, 2024 8:16 pm
Forum: 3DS Development
Topic: How should I implement __tls_get_addr (if it shouldn't be implemented already)
Replies: 5
Views: 927

Re: How should I implement __tls_get_addr (if it shouldn't be implemented already)

You don't need most of what you've added to your configure command. source /opt/devkitpro/3dsvars.sh ./configure --host=arm-none-eabi --prefix=/path/to/local/libs \ --enable-static --disable-ssl --disable-devel --arch=armv6k \ --disable-shared --enable-syslog --enable-devel \ --CFLAGS=${CFLAGS ...
by WinterMute
Wed Sep 04, 2024 4:15 pm
Forum: Announcements
Topic: September 2024 updates
Replies: 6
Views: 2071

libnds 1.8.3

What's Changed

New Contributors

binaries available via devkitPro pacman

by WinterMute
Wed Sep 04, 2024 9:45 am
Forum: Switch Development
Topic: Include Icon/Image for HBmenu in the app
Replies: 1
Views: 252

Re: Include Icon/Image for HBmenu in the app

This is documented in the template Makefile at https://github.com/switchbrew/switch-examples/blob/master/templates/application/Makefile#L26-L31 (found in your installation under /opt/devkitpro/examples/switch/templates/application) # ICON is the filename of the icon (.jpg), relative to the project ...