Search found 1836 matches

by WinterMute
Fri Apr 12, 2024 2:58 pm
Forum: 3DS Development
Topic: Trouble installing on fedora (pacman remote giving 403)
Replies: 2
Views: 85

Re: Trouble installing on fedora (pacman remote giving 403)

Hi Sorry for the inconvenience. Assuming you're using the same IP address to access the forum as you're using when attempting to install dkP tooling it should work now. You've been caught in some bans some time ago that were set to try and deal with someone leeching all our released binaries and reh...
by WinterMute
Fri Apr 12, 2024 12:27 am
Forum: Gamecube/Wii Development
Topic: Unable to Build Nintendont
Replies: 5
Views: 290

Re: Unable to Build Nintendont

I've had another look at this & realised they've also decided to dump a bunch of precompiled libraries in the git repository as well as gcc libraries from who knows what version of devkitARM. I also added the source for libwiidrc, libwupc and libpngu which are all single source files and not som...
by WinterMute
Thu Apr 11, 2024 6:45 pm
Forum: Gamecube/Wii Development
Topic: Unable to Build Nintendont
Replies: 5
Views: 290

Re: Unable to Build Nintendont

It is generally quite exasperating just how much we get blamed for people who seem to think it's reasonable to expect code of this kind of quality to still be compilable & "just work" several iterations of tools and libraries later. Thanks for understanding, it's not often people seem ...
by WinterMute
Wed Apr 10, 2024 11:34 am
Forum: Switch Development
Topic: Need some help compiling
Replies: 1
Views: 133

Re: Need some help compiling

The problem comes from adding EGL headers to your project which are interfering with the switch egl package headers.
by WinterMute
Wed Apr 10, 2024 11:21 am
Forum: Off Topic
Topic: Cloudflare Ray ID: Error 1006 Access denied
Replies: 6
Views: 371

Re: Cloudflare Ray ID: Error 1006 Access denied

Hello there, I had this block some times on the last month, normally after build two or three Switch homebrew, releasing my WAN IP address and getting a new one solve the problem temporally, but I like to know what trigger the blocking to avoid that and do not create a problem for the next person u...
by WinterMute
Tue Apr 09, 2024 9:11 pm
Forum: devkitARM
Topic: bash: line 1: path: cannot execute: required file not found
Replies: 1
Views: 108

Re: bash: line 1: path: cannot execute: required file not found

Either use the docker image directly or choose a different linux distro. nixos is impossible for us to support directly.
by WinterMute
Tue Apr 09, 2024 8:51 pm
Forum: Gamecube/Wii Development
Topic: Unable to Build Nintendont
Replies: 5
Views: 290

Re: Unable to Build Nintendont

I went through the READ ME and set up a folder devkitpro then put both devkitARM and devkitPPC, then added those both to my environment variables (I'm on Windows 10). We don't support manually constructed toolchain installations, sorry. We supply tools and libraries via pacman as detailed in https:...
by WinterMute
Sat Mar 30, 2024 1:43 pm
Forum: 3DS Development
Topic: Palette Swapping
Replies: 1
Views: 136

Re: Palette Swapping

I'm curious if devkitpro offers the ability to do palette swapping? devkitPro is the organisation maintaining the tools and libraries. We provide devkitARM which allows you to compile code for the 3DS as well as libctru, citro3d, citro2d and many precompiled open source libraries as "portlibs&...
by WinterMute
Thu Mar 14, 2024 3:52 am
Forum: Gamecube/Wii Development
Topic: Help trying to update an old source (QuakeGX)
Replies: 8
Views: 313

Re: Help trying to update an old source (QuakeGX)

There's some doxygen generated documentation that can be found at https://libogc.devkitpro.org/index.html as well as some rough translations of the nehe tutorial code to GX in the supplied examples - found under <path to>/devkitpro/examples/wii/graphics/gx/neheGX. They're in our git repo at https://...