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 Forum: Announcements   Topic: devkitA64 release 8

 Post subject: devkitA64 release 8
Posted: Sun Apr 01, 2018 1:32 am 

Replies: 0
Views: 1078

It's time to get rid of the alpha designation and call devkitA64 a release version - I don't really envisage major changes to how things work now. We're carrying on with version 8 rather than causing confusion by resetting the counter. These releases are available though Automated Installer/Updater ...

 Forum: 3DS Development   Topic: I can not compile a c file that uses citro3d

Posted: Fri Mar 30, 2018 2:07 am 

Replies: 2
Views: 142

miterosan wrote:
Makefile contains the
LIBS   := -lctru -lm -lcitro3d

link order matters. citro3d uses functions from libctru so -lcitro3d must come before -lctru
LIBS   := -lcitro3d -lctru -lm

 Forum: Announcements   Topic: We proudly present devkitPro pacman :)

Posted: Fri Mar 23, 2018 3:26 am 

Replies: 0
Views: 2911

We've spent considerable time putting together linux and osx binaries of pacman, the popular package manager for Arch Linux. This now allows us to produce prebuilt packages of libraries useful for porting which were formerly provided by a somewhat awkward and unreliable Makefile. The windows install...

 Forum: Announcements   Topic: nxlink binaries

 Post subject: nxlink binaries
Posted: Tue Mar 20, 2018 10:24 pm 

Replies: 0
Views: 1167

We've just finished the first cut of nxlink and uploaded some binaries for your homebrewing pleasure at Copy hbmenu.nro from this archive to the root of your Switch sd card following the instructions from Use the appr...

 Forum: Announcements   Topic: devkitA64 alpha 7

 Post subject: Re: devkitA64 alpha 7
Posted: Tue Mar 20, 2018 9:43 pm 

Replies: 2
Views: 1721

I've just tried this with latest installed and it seems fine. Are you still experiencing problems?

Sometimes the download servers take too long & you end up with corrupted files. Usually everything is fine again when people try later.

 Forum: Suggestions and Feedback   Topic: New Toolchain Ideas?

 Post subject: Re: New Toolchain Ideas?
Posted: Mon Mar 05, 2018 6:39 pm 

Replies: 2
Views: 291

There are only so many hours in the day so it's unlikely that more toolchains will be added without help.

Although it's not quite up to devkitPro standards devkitSMS is a thing though.

 Forum: Announcements   Topic: devkitA64 alpha 7

 Post subject: devkitA64 alpha 7
Posted: Wed Feb 21, 2018 11:50 pm 

Replies: 2
Views: 1721

We're finally at a point where I feel comfortable adding the latest of our toolchains to the installer along with libnx and some switch examples. These releases are available though Automated Installer/Updater as usual. Use the exe for windows, the perl scripts for other platforms. Downloading shoul...

 Forum: Bug Reports   Topic: Potential GPL issue?

 Post subject: Re: Potential GPL issue?
Posted: Fri Feb 09, 2018 4:34 pm 

Replies: 1
Views: 480

Currently, as from what I can read, devkitPro is built by downloading GPL source, applying a patch to it, and that is it. devkitPro is an organisation dedicated to providing a selection of toolchains and libraries which are used to make homebrew applications for a number of game consoles. Considera...

 Forum: Wii Development   Topic: Changes to varialble types

Posted: Tue Dec 19, 2017 9:27 pm 

Replies: 10
Views: 2873

You're claiming that basically code in all apps was broken. That's nonsense. In fact, YOU were the one who defined them that way from the start. Stop trying to dodge responsibility. The underlying type of a typedef is irrelevant. You shouldn't write code that assumes u32 is anything other than u32.

 Forum: Wii Development   Topic: Changes to varialble types

Posted: Wed Dec 06, 2017 12:55 pm 

Replies: 10
Views: 2873

It's not just my code you broke, it's almost every single homebrew app and library. None of them will compile. Why would you purposefully break compatibility after all these years? I can't see any benefit. Code that assumes u32/uint32_t and unsigned int are equivalent is broken, it should be fixed....
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