View unanswered posts | View active topics It is currently Thu Jan 24, 2019 2:42 pm

Search found 1305 matches
Search these results:

 Search 
Author Message

 Forum: GBA Development   Topic: Reducing libgbas IWRAM footprint

Posted: Wed Jan 23, 2019 1:23 pm 

Replies: 2
Views: 93

Traditionally on GBA .data & .bss go in iwram, this is a function of the linkscript & has very little to do with libgba. Bear in mind that EWRAM is 16bit access & is much slower than IWRAM so changing it is likely to have a performance impact. devkitARM also builds code for platforms whe...

 Forum: Off Topic   Topic: Question about spamfilter

Posted: Wed Jan 23, 2019 11:52 am 

Replies: 1
Views: 16

Human spam filters I'm afraid.

The question on registration helps filter out some spammers but mostly the board is set to require approval for a user's first posts so you don't see the spam.

 Forum: Gamecube/Wii Development   Topic: Wii PCM 16 bit samples ASNDLIB

Posted: Wed Jan 23, 2019 3:10 am 

Replies: 7
Views: 1432

Sounds like more then can do lol. I have spoken to one of the developers who thinks the 16 bit sample needs to be bit swapped to big edian. Can you at least supply one or two of the problematic samples? changing endianness is done by bytes swaps, not bit swaps. In any case asndlib should be able to...

 Forum: GBA Development   Topic: Error when trying to compile a GBA project.

Posted: Wed Jan 23, 2019 1:18 am 

Replies: 1
Views: 90

Unfortunately the vast majority of tutorials you'll find on the internet are really quite bad and often provide instructions and/or advice which will break the tools. For that reason I'm going to advise that you uninstall the tools & start over from scratch. Once you've done that then please ign...

 Forum: DS Development   Topic: Load Image for sdcard / socket

Posted: Tue Jan 22, 2019 10:08 am 

Replies: 1
Views: 80

You won't be able to modify files on the SD card externally while a DS app is running, you'll need to transfer data via wifi for something like this. The code you have here should display something, assuming you have the video set up. If it's based on the 16bit bitmap example you'll need to make sur...

 Forum: Gamecube/Wii Development   Topic: Wii PCM 16 bit samples ASNDLIB

Posted: Sun Jan 20, 2019 5:14 pm 

Replies: 7
Views: 1432

msmalik681 wrote:
Do you mean compile and recording the application while its playing 8 and 16 bit samples ?


No, I mean just providing a small project we can compile that illustrates the problem.

 Forum: Gamecube/Wii Development   Topic: Wii PCM 16 bit samples ASNDLIB

Posted: Sat Jan 19, 2019 7:19 pm 

Replies: 7
Views: 1432

Is there any chance you could put together a small test case for us to look at? Just the code you're using to play a sample & a couple of the samples that are failing - might be easier to figure out what's going wrong.

 Forum: DS Development   Topic: What is .twl ?

 Post subject: Re: What is .twl ?
Posted: Fri Jan 18, 2019 1:12 am 

Replies: 2
Views: 170

The .twl sections contain DSi specific code and all binaries are now hybrid. Chances are you're still using the very, very old method of flattening the elf to a binary & passing that to ndstool. This will no longer work. Check the templates and other examples, ndstool takes elf files although it...

 Forum: Announcements   Topic: devkitARM release 50

 Post subject: Re: devkitARM release 50
Posted: Tue Jan 15, 2019 3:46 pm 

Replies: 7
Views: 2865

So, uhm. I tried updating via the .pl and pacman, but it tells me for gba-dev r49-2 is the current version? What am I doing wrong? The perl scripts were deprecated quite some time ago & should no longer be used. As for pacman, I don't know. You could try forcing a db refresh with -Syyu instead ...

 Forum: Announcements   Topic: devkitARM release 50

 Post subject: Re: devkitARM release 50
Posted: Tue Jan 15, 2019 3:35 pm 

Replies: 7
Views: 2865

I note that devkitARM_r50 contains a curious warning message about use of __sync_synchronize(). Do you know of any context that lead to that line to be present? Is there any multi-thread-capable platform that makes it meaningful ? Would I be safe for NDS to redefine __sync_synchronize() as an empty...
Sort by:  
Page 1 of 131 [ Search found 1305 matches ]



Jump to:  
  Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.
Get devkitPro at SourceForge.net. Fast, secure and Free Open Source software downloads