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 Forum: Gamecube/Wii Development   Topic: Wii PCM 16 bit samples ASNDLIB

Posted: Sun Jan 20, 2019 5:14 pm 

Replies: 5
Views: 1263

msmalik681 wrote:
Do you mean compile and recording the application while its playing 8 and 16 bit samples ?


No, I mean just providing a small project we can compile that illustrates the problem.

 Forum: Gamecube/Wii Development   Topic: Wii PCM 16 bit samples ASNDLIB

Posted: Sat Jan 19, 2019 7:19 pm 

Replies: 5
Views: 1263

Is there any chance you could put together a small test case for us to look at? Just the code you're using to play a sample & a couple of the samples that are failing - might be easier to figure out what's going wrong.

 Forum: DS Development   Topic: What is .twl ?

 Post subject: Re: What is .twl ?
Posted: Fri Jan 18, 2019 1:12 am 

Replies: 2
Views: 68

The .twl sections contain DSi specific code and all binaries are now hybrid. Chances are you're still using the very, very old method of flattening the elf to a binary & passing that to ndstool. This will no longer work. Check the templates and other examples, ndstool takes elf files although it...

 Forum: Announcements   Topic: devkitARM release 50

 Post subject: Re: devkitARM release 50
Posted: Tue Jan 15, 2019 3:46 pm 

Replies: 7
Views: 2588

So, uhm. I tried updating via the .pl and pacman, but it tells me for gba-dev r49-2 is the current version? What am I doing wrong? The perl scripts were deprecated quite some time ago & should no longer be used. As for pacman, I don't know. You could try forcing a db refresh with -Syyu instead ...

 Forum: Announcements   Topic: devkitARM release 50

 Post subject: Re: devkitARM release 50
Posted: Tue Jan 15, 2019 3:35 pm 

Replies: 7
Views: 2588

I note that devkitARM_r50 contains a curious warning message about use of __sync_synchronize(). Do you know of any context that lead to that line to be present? Is there any multi-thread-capable platform that makes it meaningful ? Would I be safe for NDS to redefine __sync_synchronize() as an empty...

 Forum: devkitPPC   Topic: Old devkitPPC

 Post subject: Re: Old DevkitPPC
Posted: Sat Jan 12, 2019 4:28 pm 

Replies: 1
Views: 160

That seems unlikely to be devkitPPC, we've used powerpc-eabi prefix for a very long time. It's possible it's been a self built powerpc-elf toolchain but I don't really have any idea, It *might* potentially work if you try changing prefixes to powerpc-eabi but it depends a lot on which options were u...

 Forum: Gamecube/Wii Development   Topic: [help]Homebrew-filter error compiling

Posted: Thu Jan 10, 2019 3:35 am 

Replies: 2
Views: 388

You've possibly broken something trying to fix it, that error shouldn't be possible.

I had a look at building it myself but it needs a bit more work yet. The HBF dol itself runs in Dolphin anyway I'll try hw tomorrow.

my changes are at https://github.com/WinterMute/homebrewfilter if it helps any.

 Forum: Bug Reports   Topic: WPAD_Init() has change his behavior?

Posted: Fri Jan 04, 2019 11:41 am 

Replies: 1
Views: 554

I don't usually test with Dolphin much so I can't say if the behaviour has changed. The code works fine as is on hardware though.

It may be a matter of timing somewhere that we can mitigate but it's not really a bug if it doesn't happen on hardware.

 Forum: Announcements   Topic: Belated New Year's Switch & 3DS update

Posted: Thu Jan 03, 2019 8:15 pm 

Replies: 2
Views: 4854

And 3ds-sdl port updated for latest citro3d.

 Forum: 3DS Development   Topic: Create new process with libctru

Posted: Thu Jan 03, 2019 2:34 pm 

Replies: 1
Views: 258

What you want to do isn't possible, sorry. The 3DS OS doesn't work like that.
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