Search found 9 matches
- Wed Feb 28, 2024 11:13 pm
- Forum: Switch Development
- Topic: Correct way of handling writes to USB device which awaits response from usbHsEpPostBufferAsync
- Replies: 8
- Views: 634
Re: Correct way of handling writes to USB device which awaits response from usbHsEpPostBufferAsync
Print wMaxPacketSize to make sure your buffer-sizes aren't too large?
- Wed Feb 28, 2024 10:36 pm
- Forum: Switch Development
- Topic: Correct way of handling writes to USB device which awaits response from usbHsEpPostBufferAsync
- Replies: 8
- Views: 634
Re: Correct way of handling writes to USB device which awaits response from usbHsEpPostBufferAsync
Use id=0 for PostBuffer* since you're only doing a single request at a time.
- Wed Feb 28, 2024 7:46 pm
- Forum: Switch Development
- Topic: Correct way of handling writes to USB device which awaits response from usbHsEpPostBufferAsync
- Replies: 8
- Views: 634
Re: Correct way of handling writes to USB device which awaits response from usbHsEpPostBufferAsync
Share your full code? And also the crash-report from sd "/atmosphere/crash_reports/".
- Tue Feb 27, 2024 7:07 pm
- Forum: Switch Development
- Topic: Correct way of handling writes to USB device which awaits response from usbHsEpPostBufferAsync
- Replies: 8
- Views: 634
Re: Correct way of handling writes to USB device which awaits response from usbHsEpPostBufferAsync
That's a fatal-error (usb-sysmodule Abort -> creport -> fatal), not kernel-panic.
Why aren't you running latest system-version?(Install latest system update?)
Why aren't you running latest system-version?(Install latest system update?)
- Tue Jul 08, 2008 9:03 pm
- Forum: Gamecube/Wii Development
- Topic: Float printing bug in devkitPPC
- Replies: 2
- Views: 6069
Re: Float printing bug in devkitPPC
My bad. I was using code from the Hello World example for Wii, and it was using iprintf with the VT terminal codes for setting the cursor position, which my code uses, so I copied that.
- Mon Jul 07, 2008 12:10 am
- Forum: Gamecube/Wii Development
- Topic: gxSprites example project
- Replies: 9
- Views: 28790
Re: gxSprites example project
Mine didn't have the cards inserted since I tried that example either...shaymanjohn wrote:OK thanks for the reply - no GC memory card in mine, so still puzzled...
- Thu Jul 03, 2008 2:45 am
- Forum: Gamecube/Wii Development
- Topic: Missing template for library building?
- Replies: 0
- Views: 4830
Missing template for library building?
It seems that the libogc examples are missing a template. It's the template for building libraries. NDS has this template, but not GC/Wii. I successfully made a Makefile to build libraries based on the NDS Makefile. Should I post it?
- Thu Jul 03, 2008 2:40 am
- Forum: Gamecube/Wii Development
- Topic: gxSprites example project
- Replies: 9
- Views: 28790
Re: gxSprites example project
That happened to me, too. But it mysteriously stopped freezing, for me... Have you tried running the example from SD?
- Thu Jul 03, 2008 2:36 am
- Forum: Gamecube/Wii Development
- Topic: Float printing bug in devkitPPC
- Replies: 2
- Views: 6069
Float printing bug in devkitPPC
I'm trying to display Wiimote IR values, Accelometer, Orient, and GForce values, but all I get is a f where the displayed number should be. I tried %1.3f instead of %f, but still nothing. I tried displaying my own float var, but the exact same result. And when I use sprintf, and then print the strin...