Search found 8 matches
Search found 8 matches • Page 1 of 1
- Thu Nov 01, 2012 11:56 am
- Forum: DS Development
- Topic: libnds Documentation and why is it so gravely outdated
- Replies: 7
- Views: 9460
Totally agreeing with him. Would be cool if libnds/libogc domcumentations were updated.
The rule is to first conceive, then improve the algorithms, and then, if needed, do some assembly. But really, do you think you need ASM? With GCC you can use some "inline assembly" in your C code. You can find pieces of information on google. But the psp cpu uses MIPS instructions, so the examples ...
Well, I have to admit that I didn't know that ^^. It's working fine on my gamecube, but I bought it (remember, remember...), at the launch. Quite a long time ago ^^... But you still can find some modchips on assentek.com ( http://www.assentek.com/puces-gamecube/2000-xeno-gc-0583215001920.html ), or ...
- Tue Jun 08, 2010 8:23 pm
- Forum: devkitPSP
- Topic: Looking for Linux Installation Instructions for devkitPSP
- Replies: 1
- Views: 6229
Although the topic is really old, here is the solution that could help a lot of people. As the devkitPSP packages are not as often updated as devkitARM or devkitPPC (sadly), you must build the devkit by yourself. It can be done by using the build-scripts (must be downloaded on sourceforge) which aut...
- Fri May 22, 2009 8:02 am
- Forum: Bug Reports
- Topic: [gamecube examples]NeHe lesson 8 doesn't compile
- Replies: 3
- Views: 4064
Hi, I installed all the stuff necessary to be ready to create some homebrews for the gamecube but while I was compiling the examples I faced a build error in leson8.c from graphics/gx/neheGX/lesson8 : lesson8.c /home/damien/Desktop/gc-sdk/gamecube-examples-20090509/graphics/gx/neheGX/lesson8/source/...