Nds files launched from memory pit with sound enabled. Memory pit seems to leave sound capture enabled which causes heap corruption. Adding the following to the arm7 initialization seems to fix the issue:
REG_SNDCAP0CNT=0;
REG_SNDCAP1CNT=0;
Search found 357 matches
- Thu Jun 16, 2022 4:29 am
- Forum: DS/DSi Development
- Topic: Dsi memory pit - memory corruption
- Replies: 0
- Views: 3375
- Sun Oct 17, 2021 4:16 am
- Forum: 3DS Development
- Topic: Drawing a citro2d scene with 2 shaders?
- Replies: 2
- Views: 6758
Re: Drawing a citro2d scene with 2 shaders?
I think I may have experienced a similar issue. I was trying to add a geo shader for a particle system. The geo shader was only used in frames where particles were visible. It would work for a little while but the gpu would hang after particles were rendered. I assumed I was doing something wrong - ...
- Tue Dec 24, 2019 9:11 pm
- Forum: DS/DSi Development
- Topic: OpenGL glTexImage2D with raw bitmap data
- Replies: 3
- Views: 9756
Re: OpenGL glTexImage2D with raw bitmap data
raw bitmap data is not the same as a bitmap file (.bmp file). a .bmp file contains header information about the image data and the format. raw bitmap data does not include a header - and is literally just raw data. It is unclear which format you are using - you say raw bitmap data, but referenced co...
- Sat Sep 14, 2019 4:08 pm
- Forum: 3DS Development
- Topic: gpu shader - system hang
- Replies: 1
- Views: 9221
Re: gpu shader - system hang
any ideas on how to troubleshoot this issue? any way to see what the gpu does not like?
- Sat Aug 10, 2019 2:32 am
- Forum: 3DS Development
- Topic: gpu shader - system hang
- Replies: 1
- Views: 9221
gpu shader - system hang
I am trying to implement a particle gpu shader. It seems to be mostly working correctly - except that it will occasionally deadlock the system and I cannot figure out the issue. It only happens on hardware - citra does not see any issues as far as I can tell. Any assistance or ideas would be appreci...
- Mon Jun 18, 2018 5:40 pm
- Forum: GBA Development
- Topic: Make (to create build) error
- Replies: 12
- Views: 19808
Re: Make (to create build) error
Not sure how familiar you are with msys2 - on windows there is a start menu entry to launch a msys2 shell under devkitpro. This should be use instead of a windows command prompt for command line tools. Keep in mind that paths are a little different. For instance the c: drive is mounted as /c/ instea...
- Sat Jun 16, 2018 12:44 am
- Forum: DS/DSi Development
- Topic: Can't scan X_KEY since update
- Replies: 4
- Views: 10222
Re: Can't scan X_KEY since update
do you have custom arm7 code? it sounds like something may be interfering with getting the button state from x and y from arm7. the latest updates for dsi mode compatibility may be need some adjustments in your code.
- Mon Jun 04, 2018 1:59 am
- Forum: Announcements
- Topic: Wintermute's 2018 Birthday Donation drive.
- Replies: 4
- Views: 9932
Re: Wintermute's 2018 Birthday Donation drive.
happy birthday!
I definitely appreciate the work that you put into these toolchains. Keep up the excellent work!
I definitely appreciate the work that you put into these toolchains. Keep up the excellent work!
- Sun Jun 19, 2016 12:08 pm
- Forum: DS/DSi Development
- Topic: Https request
- Replies: 1
- Views: 10533
Re: Https request
Hi everyone! I was wondering if it is possible to make https requests from a nintendo DS, as I understand there's no support for it and the encryption seems complex enough to have an external library that implements it. I was thinking, would it be possible to use something like openssl? Thanks in a...
- Sat Feb 20, 2016 3:52 am
- Forum: DS/DSi Development
- Topic: Old Homebrew Project (NDS)
- Replies: 4
- Views: 19286
Re: Old Homebrew Project (NDS)
Palib is shunned for a reason. It requires old versions of devkitpro toolchains and libraries and the tend to mess with the libraries and break stuff. So you would need to ditch palib and replace that functionality using current toolchains and libraries. It sounds like a considerable amount of work....