Search found 16 matches

by azenris
Fri Jan 13, 2012 2:15 pm
Forum: Off Topic
Topic: 3DS Friend Codes
Replies: 6
Views: 9481

Re: 3DS Friend Codes

0473-8079-3592
by azenris
Tue Jun 07, 2011 6:28 pm
Forum: DS Development
Topic: Makefile - calling a converter
Replies: 10
Views: 9796

Re: Makefile - calling a converter

Thanks mtheall, I see it in the .MAP file now, and no reference errors :)
by azenris
Tue Jun 07, 2011 3:51 pm
Forum: DS Development
Topic: Makefile - calling a converter
Replies: 10
Views: 9796

Re: Makefile - calling a converter

What does the letter before each variable mean when using arm-eabi-nm I got the output: 00000000 R dolphin_md2_bin 00001000 R dolphin_md2_bin_end 00001000 R dolphin_md2_bin_size Also I used the converter to create a .bin before hand, placed it in the data folder, and it worked as normal. It seems th...
by azenris
Tue Jun 07, 2011 12:37 am
Forum: DS Development
Topic: Makefile - calling a converter
Replies: 10
Views: 9796

Re: Makefile - calling a converter

This is the most up to date makefile: http://pastebin.com/AJzUuHCn #--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITARM)),) $(error "Please set DEVKIT...
by azenris
Mon Jun 06, 2011 9:53 pm
Forum: DS Development
Topic: Makefile - calling a converter
Replies: 10
Views: 9796

Re: Makefile - calling a converter

I have no idea if I'm doing this right, or even understanding the concepts of it all, but anyway! I didn't exactly get your way working, but did end up with the following makefile: #--------------------------------------------------------------------------------- .SUFFIXES: #------------------------...
by azenris
Mon Jun 06, 2011 3:02 am
Forum: DS Development
Topic: Makefile - calling a converter
Replies: 10
Views: 9796

Re: Makefile - calling a converter

Thanks, going to try this out tomorrow when I wake up :)

Yea I definitely need to read more on makefiles. I kept saying I would and still I haven't. I was looking at some sites before making my post and it
seems quite a big topic, which is why I wasn't wanting to start it just yet.

Anyway, TY again.
by azenris
Mon Jun 06, 2011 12:32 am
Forum: DS Development
Topic: Makefile - calling a converter
Replies: 10
Views: 9796

Makefile - calling a converter

Might not be right place to post, but hoping you can help me. I want to edit the makefile to use a program on files within in a folder, and then automatically link those files in. Basically I have a folder called "stuff". Inside stuff, are files *.stf. I have a program "stfConverter". I want to use ...
by azenris
Mon Mar 14, 2011 5:10 pm
Forum: DS Development
Topic: Does glDeleteTextures work?
Replies: 4
Views: 3149

Does glDeleteTextures work?

Have others successfully been using glDeleteTextures? I'm curious as I'm having some problems with my game, just thought I'd ask as I test some things in my code. It's no doubt me, just thought I'd ask and double check it works with other people :) My problem is not the glDeleteTextures call itself,...
by azenris
Wed Jan 05, 2011 5:31 am
Forum: User Contributions
Topic: nglVideo - an alternative to videoGL (update 2/17/11)
Replies: 17
Views: 19686

Re: nglVideo - an alternative to videoGL (update 1/1/11)

Not tested it with my game, but the tests I tried were fixed.

However in nglVideo.cpp, line:557 you have

texture->palIndex = (uint32)DynamicArrayGet( &nglGlob->deallocPal, nglGlob->deallocTexSize-- );

I'm guessing nglGlob->deallocTexSize should be nglGlob->deallocPalSize

I tink!
by azenris
Fri Dec 31, 2010 2:02 am
Forum: User Contributions
Topic: nglVideo - an alternative to videoGL (update 2/17/11)
Replies: 17
Views: 19686

Re: nglVideo - an alternative to videoGL (includes source)

I tried to integrate it into libnds, but didn't turn out perfectly :p I made some changes, mostly noted with "//NOTE: " Would be imba if you commented more on your mem block code. I think glDeleteTextures isn't working, well, tbh Im not overly sure. Guess it needs more tests. I also added 2 function...