Search found 44 matches

by dheart88
Sat Sep 04, 2010 10:32 am
Forum: Off Topic
Topic: Homebrew game
Replies: 1
Views: 3586

Homebrew game

I'm making a 3D racing kart game, and it almost complete.. it's already playable even though its still in alpha version... where can I post my game? An suggestion? I need feedback of my game before it's final launching..
by dheart88
Sat Sep 04, 2010 10:14 am
Forum: DS/DSi Development
Topic: Makefile
Replies: 4
Views: 5456

Re: Makefile

Thx.. my makefile is complete now...
by dheart88
Sat Sep 04, 2010 10:11 am
Forum: DS/DSi Development
Topic: Lil help to a begginer :)
Replies: 24
Views: 20506

Re: Lil help to a begginer :)

it almost impossible to do it all alone .... Because I'm making a game too and it's a 3D multilplayer racing kart and It took about a year to complete this project.. (so far there's only single player mode) :cry:

I think you should find some friend out there to do this big task together..
by dheart88
Mon Aug 30, 2010 1:40 am
Forum: DS/DSi Development
Topic: [3D]Ask:Fog tutorial & 3D Model export
Replies: 0
Views: 2990

[3D]Ask:Fog tutorial & 3D Model export

Sorry for being newbie, I want to ask some questions: 1. Is there a tutorial to make fog ? I want to add some fog in my game so the game look smoother.. 2. Is it possible to combine toon shading and normal shading(I don't know the term)? 3. is there a solution to export 3DS to bin file? I Used NDS M...
by dheart88
Thu May 13, 2010 4:02 pm
Forum: DS/DSi Development
Topic: Makefile
Replies: 4
Views: 5456

Makefile

I'm a student and currently, I'm making a DS game as my final project.

Where can I get the complete learning resource about makefile? For a while, I still don't get much problem but later, I have to put information about makefile in my final project report.
by dheart88
Tue May 11, 2010 8:31 am
Forum: DS/DSi Development
Topic: recvfrom
Replies: 1
Views: 3963

Re: recvfrom

problem solved: there's ioctl function... I didn't know about the function until I read socket.h and compare the function from other resources... use #include <sys/types.h> #include <sys/socket.h> // no need to use this, because it's included in socket.h #include <sys/ioctl.h> ⋮ int dontblock; int r...
by dheart88
Tue May 11, 2010 7:07 am
Forum: DS/DSi Development
Topic: recvfrom
Replies: 1
Views: 3963

recvfrom

Is recvfrom stop all task until it received UDP message? and how to solve this?
by dheart88
Sun May 09, 2010 4:03 am
Forum: DS/DSi Development
Topic: load sprites from filesystem
Replies: 21
Views: 15327

Re: load sprites from filesystem

btw, what is inside dmaCopy? i mean the process inside... So far, I know dmaCopy copying block faster than memcpy, but It won't work well if it's used to copy data from sd card to ram. btw, I found something odd about filesytem, if I use nitrofs to load a save file or any binary file from fat:/, i h...
by dheart88
Sat May 08, 2010 2:58 pm
Forum: DS/DSi Development
Topic: Changing video mode
Replies: 1
Views: 3546

Changing video mode

I got a problem in video mode. When I change video mode in gameplay, there's an error. In my game, i change video mode if my menu class changed, so in the first menu of the game I use 3 text background in main and then in second menu I use 1 textbackground+1 Bitmap background. The problem is the bit...
by dheart88
Thu May 06, 2010 11:14 am
Forum: DS/DSi Development
Topic: load sprites from filesystem
Replies: 21
Views: 15327

Re: load sprites from filesystem

There's no problem with me.. because i use memcpy in the beginning of class, and I copy sprite/background from filesystem and copy it into RAM and later, when I need that sprite/background, I just call dmaCopy function to copy from RAM into RAM Personally, I still prefer to use gfx2gba013 to convert...