Search found 9 matches
- Sat Aug 21, 2010 5:01 am
- Forum: User Contributions
- Topic: NDS Sprite Handler
- Replies: 9
- Views: 30054
Re: NDS Sprite Handler
Thanks for all the comments. The new code is at http://home.earthlink.net/~jcocovich/sitebuildercontent/sitebuilderfiles/SpriteHandler.zip as a legacy zip archive. The sprite handler class has been replaced with a struct and global functions. also, I don't think that your example code will help much...
- Fri Aug 20, 2010 4:20 pm
- Forum: User Contributions
- Topic: NDS Sprite Handler
- Replies: 9
- Views: 30054
Re: NDS Sprite Handler
Excellent feedback albeit all negative. That is what I was hoping for. As soon as I allowed my WinZip to create a .zipx file for me I wondered if that was a mistake. I will probably create .rar files in the future 'cuz that seems to be popular around these communities. I am a C++ programmer professi...
- Thu Aug 19, 2010 1:10 am
- Forum: User Contributions
- Topic: NDS Sprite Handler
- Replies: 9
- Views: 30054
NDS Sprite Handler
Learning how to use sprites on the NDS was a daunting challenge. :( Even now I think I know just enough to be dangerous. :oops: There are many examples with little to no documentation. The libnds docs on the web are rather general and difficult to understand. No two examples, code snippets, or expla...
- Mon Mar 01, 2010 9:40 pm
- Forum: DS/DSi Development
- Topic: fire and sprites example
- Replies: 1
- Views: 3099
Re: fire and sprites example
I decided to study many more examples and go through numerous tutorials. I fixed my problem once the fog cleared by replacing the set memory banks instruction when I want the main engine to support sprites. Old code: vramSetMainBanks(VRAM_A_MAIN_BG, VRAM_B_MAIN_SPRITE, VRAM_C_SUB_BG, VRAM_D_SUB_SPRI...
- Mon Feb 08, 2010 8:49 pm
- Forum: DS/DSi Development
- Topic: fire and sprites example
- Replies: 1
- Views: 3099
fire and sprites example
Unfortunately I'm back to portray my stupidity. I am creating an application that I want to base on the "fire and sprites" example under the nds Graphics/sprites directory. I believe I have successfully removed the "fire" part which I do not need. The sprites moving around loaded...
- Wed Jan 06, 2010 3:54 am
- Forum: Bug Reports
- Topic: Exposing my stupidity
- Replies: 5
- Views: 6996
Re: Exposing my stupidity
I actually began with IBM Basic Assembler Language and worked to higher levels up through Visual Basic. For flexibility, power, customizability, etc. I found C++ to be my preferred language. I loath black box functions and programming libraries and prefer to roll up my sleeves and do it myself. I ha...
- Wed Jan 06, 2010 12:50 am
- Forum: Bug Reports
- Topic: Exposing my stupidity
- Replies: 5
- Views: 6996
Re: Exposing my stupidity
For what it might be worth I have discovered my problem. Having quite a bit of experience with Visual Studio I am groping around in the dark when attempting to understand the makefile because I rarely used them in my career. What I did not know, being an unwilling Windows bigot but familiar with Lin...
- Tue Jan 05, 2010 12:09 am
- Forum: Bug Reports
- Topic: Exposing my stupidity
- Replies: 5
- Views: 6996
Re: Exposing my stupidity
Oh, sorry, yes that is the example. I actually made a copy of drunkenlogo.grit and renamed it csclogo.grit. I made the leap and assumed that the .grit file was a set of grit options and believed this would be alright. I also forgot to mention that I am using Visual Studio 8 set up per Dave Murhpy's ...
- Mon Jan 04, 2010 8:28 am
- Forum: Bug Reports
- Topic: Exposing my stupidity
- Replies: 5
- Views: 6996
Exposing my stupidity
I'm trying to understand the bitmap graphics in the devkitpro examples chain for the nds. The 256-color bitmap examples uses drunkencoder.png for graphics. When I try to substitute my own graphics file such as csclogo.png the makefile complains there is no rule to make csclogo.o. Huh? I don't know w...