Search found 9 matches

by dumbdrunkencoder
Sat Aug 21, 2010 5:01 am
Forum: User Contributions
Topic: NDS Sprite Handler
Replies: 9
Views: 29314

Re: NDS Sprite Handler

Thanks for all the comments. The new code is at http://home.earthlink.net/~jcocovich/sitebuildercontent/sitebuilderfiles/SpriteHandler.zip as a legacy zip archive. The sprite handler class has been replaced with a struct and global functions. also, I don't think that your example code will help much...
by dumbdrunkencoder
Fri Aug 20, 2010 4:20 pm
Forum: User Contributions
Topic: NDS Sprite Handler
Replies: 9
Views: 29314

Re: NDS Sprite Handler

Excellent feedback albeit all negative. That is what I was hoping for. As soon as I allowed my WinZip to create a .zipx file for me I wondered if that was a mistake. I will probably create .rar files in the future 'cuz that seems to be popular around these communities. I am a C++ programmer professi...
by dumbdrunkencoder
Thu Aug 19, 2010 1:10 am
Forum: User Contributions
Topic: NDS Sprite Handler
Replies: 9
Views: 29314

NDS Sprite Handler

Learning how to use sprites on the NDS was a daunting challenge. :( Even now I think I know just enough to be dangerous. :oops: There are many examples with little to no documentation. The libnds docs on the web are rather general and difficult to understand. No two examples, code snippets, or expla...
by dumbdrunkencoder
Mon Mar 01, 2010 9:40 pm
Forum: DS/DSi Development
Topic: fire and sprites example
Replies: 1
Views: 3076

Re: fire and sprites example

I decided to study many more examples and go through numerous tutorials. I fixed my problem once the fog cleared by replacing the set memory banks instruction when I want the main engine to support sprites. Old code: vramSetMainBanks(VRAM_A_MAIN_BG, VRAM_B_MAIN_SPRITE, VRAM_C_SUB_BG, VRAM_D_SUB_SPRI...
by dumbdrunkencoder
Mon Feb 08, 2010 8:49 pm
Forum: DS/DSi Development
Topic: fire and sprites example
Replies: 1
Views: 3076

fire and sprites example

Unfortunately I'm back to portray my stupidity. I am creating an application that I want to base on the "fire and sprites" example under the nds Graphics/sprites directory. I believe I have successfully removed the "fire" part which I do not need. The sprites moving around loaded...
by dumbdrunkencoder
Wed Jan 06, 2010 3:54 am
Forum: Bug Reports
Topic: Exposing my stupidity
Replies: 5
Views: 6960

Re: Exposing my stupidity

I actually began with IBM Basic Assembler Language and worked to higher levels up through Visual Basic. For flexibility, power, customizability, etc. I found C++ to be my preferred language. I loath black box functions and programming libraries and prefer to roll up my sleeves and do it myself. I ha...
by dumbdrunkencoder
Wed Jan 06, 2010 12:50 am
Forum: Bug Reports
Topic: Exposing my stupidity
Replies: 5
Views: 6960

Re: Exposing my stupidity

For what it might be worth I have discovered my problem. Having quite a bit of experience with Visual Studio I am groping around in the dark when attempting to understand the makefile because I rarely used them in my career. What I did not know, being an unwilling Windows bigot but familiar with Lin...
by dumbdrunkencoder
Tue Jan 05, 2010 12:09 am
Forum: Bug Reports
Topic: Exposing my stupidity
Replies: 5
Views: 6960

Re: Exposing my stupidity

Oh, sorry, yes that is the example. I actually made a copy of drunkenlogo.grit and renamed it csclogo.grit. I made the leap and assumed that the .grit file was a set of grit options and believed this would be alright. I also forgot to mention that I am using Visual Studio 8 set up per Dave Murhpy's ...
by dumbdrunkencoder
Mon Jan 04, 2010 8:28 am
Forum: Bug Reports
Topic: Exposing my stupidity
Replies: 5
Views: 6960

Exposing my stupidity

I'm trying to understand the bitmap graphics in the devkitpro examples chain for the nds. The 256-color bitmap examples uses drunkencoder.png for graphics. When I try to substitute my own graphics file such as csclogo.png the makefile complains there is no rule to make csclogo.o. Huh? I don't know w...