Search found 33 matches

by coreyh2
Tue Jul 05, 2011 1:46 am
Forum: DS Development
Topic: Beginner - Display Image
Replies: 2
Views: 2643

Re: Beginner - Display Image

You want to look at the current tutorials that come with libnds. Many tutorials and code you find online are old and will not work without changes.

This library is also very useful.
http://devkitpro.org/viewtopic.php?f=25&t=2333
by coreyh2
Tue Jun 28, 2011 3:02 am
Forum: devkitARM
Topic: NDS: Move a function to ITCM
Replies: 12
Views: 11794

Re: NDS: Move a function to ITCM

This is a good article about cache. Its a bit old and it more PC oriented but describes the basics well.
http://arstechnica.com/gadgets/reviews/ ... aching.ars
by coreyh2
Mon Dec 13, 2010 11:58 am
Forum: Off Topic
Topic: new cyclo DS iEVO supports homebrew on the DSi?
Replies: 2
Views: 5146

new cyclo DS iEVO supports homebrew on the DSi?

http://www.cyclopsds.com/cgi-bin/cyclods/engine.pl

They offer free units to homebrew developers too.

I guess it must use WinterMute's code somehow?
by coreyh2
Fri Nov 26, 2010 9:29 am
Forum: User Contributions
Topic: Easy GL2D
Replies: 56
Views: 145336

Re: Easy GL2D

Thanks for making more documentation. While I was working on pixel art a while ago I spent some time seeing how much detail I could get with different sprite sizes while still keeping the figures proportional. My vague plan involved using really large sprites. I won't have room to store the amount o...
by coreyh2
Sat Nov 20, 2010 10:05 am
Forum: User Contributions
Topic: Easy GL2D
Replies: 56
Views: 145336

Re: Easy GL2D

This is the texture packer that is used in the examples?
http://rel.betterwebber.com/junk.php?id=106

Is this a accurate description of how to move textures from main memory to vram frame by frame?
http://forum.gbadev.org/viewtopic.php?t ... ++textures
by coreyh2
Sat Nov 20, 2010 12:43 am
Forum: User Contributions
Topic: Easy GL2D
Replies: 56
Views: 145336

Re: Easy GL2D

I'll do my best. I haven't done much with 3d engine so I may not know bugs when I see them. I going to try to get a couple layers of background and a character moving around. Also try to get the dual screens working.
by coreyh2
Fri Nov 19, 2010 12:31 pm
Forum: User Contributions
Topic: Easy GL2D
Replies: 56
Views: 145336

Re: Easy GL2D

thanks for releasing this. :)
by coreyh2
Mon Oct 25, 2010 7:28 am
Forum: DS Development
Topic: general compression
Replies: 1
Views: 3715

general compression

I was looking at Headspin's Guide to Compression again and was wondering if grit can compress general data? I was thinking about text, audio, and general binary data. I remember reading that GBA Crusher use was deprecated.
by coreyh2
Sat Oct 23, 2010 2:10 am
Forum: DS Development
Topic: Background problem
Replies: 15
Views: 7636

Re: Background problem

I need to learn how to use the 3d hardware. Having 1000 sprites sound amazing. How many sprites can be individually animated in a frame using the 3d hardware?
by coreyh2
Sat Oct 16, 2010 11:38 pm
Forum: DS Development
Topic: Background problem
Replies: 15
Views: 7636

Re: Background problem

I'd recommend looking at the examples here C:\devkitPro\examples\nds\Graphics\Backgrounds They are more current then any tutorials on the web. libnds has changed often. References to actual hardware are usually still true but the libraries are often different. I copied the default examples somewhere...