You want to look at the current tutorials that come with libnds. Many tutorials and code you find online are old and will not work without changes.
This library is also very useful.
http://devkitpro.org/viewtopic.php?f=25&t=2333
Search found 33 matches
- Tue Jul 05, 2011 1:46 am
- Forum: DS/DSi Development
- Topic: Beginner - Display Image
- Replies: 2
- Views: 5131
- Tue Jun 28, 2011 3:02 am
- Forum: devkitARM
- Topic: NDS: Move a function to ITCM
- Replies: 12
- Views: 20212
Re: NDS: Move a function to ITCM
This is a good article about cache. Its a bit old and it more PC oriented but describes the basics well.
http://arstechnica.com/gadgets/reviews/ ... aching.ars
http://arstechnica.com/gadgets/reviews/ ... aching.ars
- Mon Dec 13, 2010 11:58 am
- Forum: Off Topic
- Topic: new cyclo DS iEVO supports homebrew on the DSi?
- Replies: 2
- Views: 7452
new cyclo DS iEVO supports homebrew on the DSi?
http://www.cyclopsds.com/cgi-bin/cyclods/engine.pl
They offer free units to homebrew developers too.
I guess it must use WinterMute's code somehow?
They offer free units to homebrew developers too.
I guess it must use WinterMute's code somehow?
- Fri Nov 26, 2010 9:29 am
- Forum: User Contributions
- Topic: Easy GL2D
- Replies: 56
- Views: 276151
Re: Easy GL2D
Thanks for making more documentation. While I was working on pixel art a while ago I spent some time seeing how much detail I could get with different sprite sizes while still keeping the figures proportional. My vague plan involved using really large sprites. I won't have room to store the amount o...
- Sat Nov 20, 2010 10:05 am
- Forum: User Contributions
- Topic: Easy GL2D
- Replies: 56
- Views: 276151
Re: Easy GL2D
This is the texture packer that is used in the examples?
http://rel.betterwebber.com/junk.php?id=106
Is this a accurate description of how to move textures from main memory to vram frame by frame?
http://forum.gbadev.org/viewtopic.php?t ... ++textures
http://rel.betterwebber.com/junk.php?id=106
Is this a accurate description of how to move textures from main memory to vram frame by frame?
http://forum.gbadev.org/viewtopic.php?t ... ++textures
- Sat Nov 20, 2010 12:43 am
- Forum: User Contributions
- Topic: Easy GL2D
- Replies: 56
- Views: 276151
Re: Easy GL2D
I'll do my best. I haven't done much with 3d engine so I may not know bugs when I see them. I going to try to get a couple layers of background and a character moving around. Also try to get the dual screens working.
- Fri Nov 19, 2010 12:31 pm
- Forum: User Contributions
- Topic: Easy GL2D
- Replies: 56
- Views: 276151
Re: Easy GL2D
thanks for releasing this.
- Mon Oct 25, 2010 7:28 am
- Forum: DS/DSi Development
- Topic: general compression
- Replies: 1
- Views: 5510
general compression
I was looking at Headspin's Guide to Compression again and was wondering if grit can compress general data? I was thinking about text, audio, and general binary data. I remember reading that GBA Crusher use was deprecated.
- Sat Oct 23, 2010 2:10 am
- Forum: DS/DSi Development
- Topic: Background problem
- Replies: 15
- Views: 14940
Re: Background problem
I need to learn how to use the 3d hardware. Having 1000 sprites sound amazing. How many sprites can be individually animated in a frame using the 3d hardware?
- Sat Oct 16, 2010 11:38 pm
- Forum: DS/DSi Development
- Topic: Background problem
- Replies: 15
- Views: 14940
Re: Background problem
I'd recommend looking at the examples here C:\devkitPro\examples\nds\Graphics\Backgrounds They are more current then any tutorials on the web. libnds has changed often. References to actual hardware are usually still true but the libraries are often different. I copied the default examples somewhere...