Search found 12 matches

by ant512
Tue Apr 16, 2019 3:38 am
Forum: Homebrew Show and Tell
Topic: [GBA] Professor Sinister and his Marauding Mechanicals
Replies: 3
Views: 7143

Re: [GBA] Professor Sinister and his Marauding Mechanicals

One more update: http://simianzombie.com/media/2019/04/15/ProfessorSinister.zip Changes: - Added ladder mount/dismount assist to make it easier to use ladders. - Added cheat codes for level skip, invulnerability and slow motion mode. - Added raster effect on title screen. - Added high score table wi...
by ant512
Tue Oct 16, 2018 4:03 am
Forum: Homebrew Show and Tell
Topic: [GBA] Professor Sinister and his Marauding Mechanicals
Replies: 3
Views: 7143

Re: [GBA] Professor Sinister and his Marauding Mechanicals

Here's another update. This one has a title screen, improved audio and tweaked music:

http://simianzombie.com/media/2018/10/1 ... nister.zip
by ant512
Fri Sep 28, 2018 7:08 am
Forum: 3DS Development
Topic: Can't link libmikmod
Replies: 1
Views: 3099

Can't link libmikmod

If I try to use MikMod in my 3DS game I get linker errors: /opt/devkitpro/portlibs/3ds/lib/libmikmod.a(drv_pipe.o): In function `pipe_Exit': drv_pipe.c:(.text.pipe_Exit+0x3c): undefined reference to `pclose' /opt/devkitpro/portlibs/3ds/lib/libmikmod.a(drv_pipe.o): In function `pipe_Init': drv_pipe.c...
by ant512
Mon Aug 06, 2018 4:48 am
Forum: Homebrew Show and Tell
Topic: [GBA] Professor Sinister and his Marauding Mechanicals
Replies: 3
Views: 7143

[GBA] Professor Sinister and his Marauding Mechanicals

I gave my NDS/3DS/PSP/DC remake of Chuckie Egg a new coat of paint and converted it to the GBA: http://simianzombie.com/media/2018/08/05/ProfessorSinister.zip I didn't get around to making a title screen, but everything else is done. There's a sparse development blog here: http://simianzombie.com/ta...
by ant512
Sun Feb 25, 2018 6:39 pm
Forum: devkitPSP
Topic: Changing makefile to keep .o files out of src folder
Replies: 1
Views: 2105

Changing makefile to keep .o files out of src folder

I'm trying to figure out how to change my PSP makefile to put its .o files in a "build" folder instead of dumping them all in my "src" folder. Here's my folder structure: - makefile - src - test.c - include - test.h Here's what I'm trying to produce: - makefile - src - test.c - include - test.h - bu...
by ant512
Sun Feb 05, 2017 2:43 am
Forum: Announcements
Topic: Kitchen Sink Update
Replies: 16
Views: 29815

Re: Kitchen Sink Update

ant512 wrote:Aha, reverting libnds commit 469c168d7ed86c2cbea3890595c2bae0bb7f7b65 ("Replace broken DSi ARM9 BIOS swiWaitForVBlank implementation") fixes it.
That's tested in desmume and on a DSi, btw. My DS Lite doesn't recognize carts (bah) so I can't test it there.
by ant512
Sun Feb 05, 2017 2:09 am
Forum: Announcements
Topic: Kitchen Sink Update
Replies: 16
Views: 29815

Re: Kitchen Sink Update

Aha, reverting libnds commit 469c168d7ed86c2cbea3890595c2bae0bb7f7b65 ("Replace broken DSi ARM9 BIOS swiWaitForVBlank implementation") fixes it.
by ant512
Sat Feb 04, 2017 8:38 am
Forum: Announcements
Topic: Kitchen Sink Update
Replies: 16
Views: 29815

Re: Kitchen Sink Update

With this version installed my DS games run ~4x faster than they should and flicker like crazy. Sticking 4 vwaits in slows things down to a reasonable speed but things still flicker. setCPUSpeed() has no effect. I'm assuming this has something to do with DSi mode; any way to disable that?
by ant512
Sun May 08, 2011 7:33 pm
Forum: maxmod
Topic: Fixing a makefile to use maxmod
Replies: 0
Views: 4150

Fixing a makefile to use maxmod

I've been fighting with this problem for a while and am getting nowhere. Can anyone tell me how to modify this makefile so that it converts all wav files in the directory "sfx" into a soundbank and includes that in the final ROM? Makefiles really aren't my thing... # WoopsiGfx Makefile ex:set ts=4 s...