Search found 12 matches
- Tue Apr 16, 2019 3:38 am
- Forum: Homebrew Show and Tell
- Topic: [GBA] Professor Sinister and his Marauding Mechanicals
- Replies: 3
- Views: 20446
Re: [GBA] Professor Sinister and his Marauding Mechanicals
One more update: http://simianzombie.com/media/2019/04/15/ProfessorSinister.zip Changes: - Added ladder mount/dismount assist to make it easier to use ladders. - Added cheat codes for level skip, invulnerability and slow motion mode. - Added raster effect on title screen. - Added high score table wi...
- Tue Oct 16, 2018 4:03 am
- Forum: Homebrew Show and Tell
- Topic: [GBA] Professor Sinister and his Marauding Mechanicals
- Replies: 3
- Views: 20446
Re: [GBA] Professor Sinister and his Marauding Mechanicals
Here's another update. This one has a title screen, improved audio and tweaked music:
http://simianzombie.com/media/2018/10/1 ... nister.zip
http://simianzombie.com/media/2018/10/1 ... nister.zip
- Fri Sep 28, 2018 7:08 am
- Forum: 3DS Development
- Topic: Can't link libmikmod
- Replies: 1
- Views: 7549
Can't link libmikmod
If I try to use MikMod in my 3DS game I get linker errors: /opt/devkitpro/portlibs/3ds/lib/libmikmod.a(drv_pipe.o): In function `pipe_Exit': drv_pipe.c:(.text.pipe_Exit+0x3c): undefined reference to `pclose' /opt/devkitpro/portlibs/3ds/lib/libmikmod.a(drv_pipe.o): In function `pipe_Init': drv_pipe.c...
- Tue Aug 07, 2018 4:17 am
- Forum: Homebrew Show and Tell
- Topic: [GBA] Professor Sinister and his Marauding Mechanicals
- Replies: 3
- Views: 20446
Re: [GBA] Professor Sinister and his Marauding Mechanicals
Here's a little update that fixes some bad memory reads/writes:
http://simianzombie.com/media/2018/08/0 ... nister.zip
http://simianzombie.com/media/2018/08/0 ... nister.zip
- Mon Aug 06, 2018 4:48 am
- Forum: Homebrew Show and Tell
- Topic: [GBA] Professor Sinister and his Marauding Mechanicals
- Replies: 3
- Views: 20446
[GBA] Professor Sinister and his Marauding Mechanicals
I gave my NDS/3DS/PSP/DC remake of Chuckie Egg a new coat of paint and converted it to the GBA: http://simianzombie.com/media/2018/08/05/ProfessorSinister.zip I didn't get around to making a title screen, but everything else is done. There's a sparse development blog here: http://simianzombie.com/ta...
- Sun Feb 25, 2018 6:39 pm
- Forum: devkitPSP
- Topic: Changing makefile to keep .o files out of src folder
- Replies: 1
- Views: 11269
Changing makefile to keep .o files out of src folder
I'm trying to figure out how to change my PSP makefile to put its .o files in a "build" folder instead of dumping them all in my "src" folder. Here's my folder structure: - makefile - src - test.c - include - test.h Here's what I'm trying to produce: - makefile - src - test.c - i...
- Sun Feb 05, 2017 2:43 am
- Forum: Announcements
- Topic: Kitchen Sink Update
- Replies: 16
- Views: 46548
Re: Kitchen Sink Update
That's tested in desmume and on a DSi, btw. My DS Lite doesn't recognize carts (bah) so I can't test it there.ant512 wrote:Aha, reverting libnds commit 469c168d7ed86c2cbea3890595c2bae0bb7f7b65 ("Replace broken DSi ARM9 BIOS swiWaitForVBlank implementation") fixes it.
- Sun Feb 05, 2017 2:09 am
- Forum: Announcements
- Topic: Kitchen Sink Update
- Replies: 16
- Views: 46548
Re: Kitchen Sink Update
Aha, reverting libnds commit 469c168d7ed86c2cbea3890595c2bae0bb7f7b65 ("Replace broken DSi ARM9 BIOS swiWaitForVBlank implementation") fixes it.
- Sat Feb 04, 2017 8:38 am
- Forum: Announcements
- Topic: Kitchen Sink Update
- Replies: 16
- Views: 46548
Re: Kitchen Sink Update
With this version installed my DS games run ~4x faster than they should and flicker like crazy. Sticking 4 vwaits in slows things down to a reasonable speed but things still flicker. setCPUSpeed() has no effect. I'm assuming this has something to do with DSi mode; any way to disable that?
- Sun May 08, 2011 7:33 pm
- Forum: maxmod
- Topic: Fixing a makefile to use maxmod
- Replies: 0
- Views: 11722
Fixing a makefile to use maxmod
I've been fighting with this problem for a while and am getting nowhere. Can anyone tell me how to modify this makefile so that it converts all wav files in the directory "sfx" into a soundbank and includes that in the final ROM? Makefiles really aren't my thing... # WoopsiGfx Makefile ex:...