That seems to work fine
Thanks
Search found 2 matches
- Fri Feb 19, 2010 5:16 pm
- Forum: devkitARM
- Topic: tile graphics wont reload
- Replies: 2
- Views: 4130
- Sun Feb 14, 2010 4:06 pm
- Forum: devkitARM
- Topic: tile graphics wont reload
- Replies: 2
- Views: 4130
tile graphics wont reload
In a program that I am creating, one screen of tiles is replaced with another screen of tiles
To use this I use:
dmaCopy(mapx, bgGetMapPtr(bg), sizeof(mapx));
to copy the tile map (mapx) to the background.
When simulated using DeSmuMe, this works fine, but when I try it on an actual nintendo ds ...
To use this I use:
dmaCopy(mapx, bgGetMapPtr(bg), sizeof(mapx));
to copy the tile map (mapx) to the background.
When simulated using DeSmuMe, this works fine, but when I try it on an actual nintendo ds ...