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 Forum: DS Development   Topic: how to do multitexturing?

Posted: Sun Dec 15, 2013 3:18 am 

Replies: 1
Views: 3172

there is no multitexturing support on the NDS

 Forum: DS Development   Topic: How do I make a3i5 and a5i3 textures?

Posted: Fri Aug 24, 2012 7:44 am 

Replies: 4
Views: 3923

grit converts from from any rgba32 file. any serious bitmap editor can handle alpha. but you'd be well advised not to use TGA, as TGA is the worst format ever for 32bpp files. Like if you drop those in photoshop, theyll malfunction until you do some black magic which is idiotic. You can drop the sam...

 Forum: devkitARM   Topic: Linker is adding extra crap (Unreferenced library code)

Posted: Tue Oct 04, 2011 5:22 am 

Replies: 15
Views: 11454

youll also see sections .ARM.extab and .ARM.exidx in the bpapi.o ; exception handling junk that isnt in dwedit.o. its not too surprising that gcc also emit an extern reference to the exception handling code into that file when it emit the exception handling data..maybe to make sure that the exceptio...

 Forum: DS Development   Topic: any way to make more use of space?/improve drawing distance?

Posted: Sun Oct 02, 2011 4:04 am 

Replies: 17
Views: 11843

I dont know what a separate main file are. If youre asking if you can load "nitro-engine" files without all the associated machinery of nitro-engine, that sounds rather unlikely, doesn't it? You may have to do quite a bit of picking-apart of nitro-engine if thats the case.

 Forum: DS Development   Topic: Heavy calculations on nds original

Posted: Fri Sep 23, 2011 12:05 am 

Replies: 16
Views: 9615

if it runs fast enough that offloading a share of it to the arm7 even makes sense as an optimization, then you're close to the goal anyway. just optimize it by a factor of 2 and youll have nailed it.

 Forum: DS Development   Topic: Heavy calculations on nds original

Posted: Thu Sep 22, 2011 7:45 pm 

Replies: 16
Views: 9615

the time to calculate one mandelbrot pixel may be more than the fifo synchronization time, especially if you use floating point maths. but since you havent even made your mandelbrot viewer yet on the arm9, it seems, you have no idea how fast it is running, making this a premature optimization. "...

 Forum: DS Development   Topic: any way to make more use of space?/improve drawing distance?

Posted: Thu Sep 22, 2011 7:41 pm 

Replies: 17
Views: 11843

dont you think thats what he meant? it is not typical to consider the case that the banks A-D may be mapped to something other than slots 1-4

 Forum: devkitARM   Topic: How do I add .o files to my makefile?

Posted: Thu Sep 22, 2011 7:38 pm 

Replies: 10
Views: 8631

didn't work how

 Forum: DS Development   Topic: any way to make more use of space?/improve drawing distance?

Posted: Thu Sep 22, 2011 2:55 am 

Replies: 17
Views: 11843

Hardly anyone uses the depth image and even fewer people use the back plane image. Those will be available for textures in almost all cases. Dedicated is a poor choice of words.

 Forum: DS Development   Topic: MODE_FIFO flickering/corrupt

Posted: Wed Sep 21, 2011 6:39 pm 

Replies: 10
Views: 7405

are you double buffering?
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