Search found 84 matches

by relminator
Sat May 16, 2020 2:53 pm
Forum: Announcements
Topic: devkitARM release 54 and friends
Replies: 1
Views: 13563

Re: devkitARM release 54 and friends

Whoooah! Awesome update!
by relminator
Fri May 01, 2020 9:23 am
Forum: DS/DSi Development
Topic: Easy GL2D compatibility
Replies: 0
Views: 11377

Easy GL2D compatibility

Hello Dave, I got this email today and I don't have any idea about the problem. I'll try to install the latest DKP but any tips should help find the bug. Thanks! Hi! I recently started making my own NDS homebrew using NFlib, libnds and libGL2D. You probably haven't really worked with GL2D in a while...
by relminator
Fri Sep 28, 2012 7:09 am
Forum: Gamecube/Wii Development
Topic: Need help with cursors please
Replies: 6
Views: 11677

Re: Need help with cursors please

Cause it's fun? You should take a look at the beautiful things you can create when you have a crude, raw circle/arc drawing algorithm and a way to place pixels directly on-screen. Wonderful, wonderful GW-BASIC-over-DOS-programs memories... (Oh. And slow pixel-filling algorithms too :) ) Oh, trust m...
by relminator
Thu Sep 27, 2012 6:46 am
Forum: Gamecube/Wii Development
Topic: Need help with cursors please
Replies: 6
Views: 11677

Re: Need help with cursors please

Why are they still using software rendering on the Wii when we on the DS are doing HW accel?
by relminator
Thu Sep 13, 2012 10:36 am
Forum: User Contributions
Topic: Easy GL2D
Replies: 56
Views: 270332

Re: Easy GL2D

Yep, what elhobbs said. By parenting you mean... Parent transform Child transform Grandchild Or something like that? Just do something like this: void DrawTentacle( s32 angle, int Segments, glImage *spr ) { int i; glPushMatrix(); for( i = 0; i < Segments; i++ ) { glTranslate3f32( 7, 0, 0 ); glRotate...
by relminator
Mon Aug 27, 2012 8:20 am
Forum: DS/DSi Development
Topic: Billboard Example
Replies: 2
Views: 6285

Re: Billboard Example

I forgot that that demo is quite useless w/o textures so here's a version with textures: I used a 32x32x256 flares.bmp in this demo. /****************************************************************************** ******************************************************************************* OpenGL ...
by relminator
Mon Aug 27, 2012 8:13 am
Forum: DS/DSi Development
Topic: How do I make a3i5 and a5i3 textures?
Replies: 4
Views: 10187

Re: How do I make a3i5 and a5i3 textures?

LOL. Didn't know grit can convert true colors to a3i5. Thanks!
by relminator
Sat Aug 25, 2012 3:56 am
Forum: DS/DSi Development
Topic: How do I make a3i5 and a5i3 textures?
Replies: 4
Views: 10187

Re: How do I make a3i5 and a5i3 textures?

Thanks I'll try to fiddle around with Paint.net and Paintshop pro 7 here.

I suck at doing art. :D
by relminator
Fri Aug 24, 2012 7:22 am
Forum: DS/DSi Development
Topic: How do I make a3i5 and a5i3 textures?
Replies: 4
Views: 10187

How do I make a3i5 and a5i3 textures?

Hi I've seen the new paletted cube example and it used a3i5 textures. How do I make those types of textures?

Is there an image editor that supports that?


Thanks!
by relminator
Mon Aug 20, 2012 3:49 am
Forum: DS/DSi Development
Topic: Billboard Example
Replies: 2
Views: 6285

Billboard Example

I noticed there is no billboading example in the package and searching the net resulted to nothing so I made this: /****************************************************************************** ******************************************************************************* OpenGL BillBpoard Example...