Search found 8 matches

by protomank
Wed Oct 02, 2013 4:56 pm
Forum: devkitPPC
Topic: Problem reading files
Replies: 0
Views: 13068

Problem reading files

I'm trying to port my game to Wii and found a strange problem. Im am testing on Dolphin 3.5, as I do not own a Ninendo Wii. First, I have to say that, to build it I had to comment out the "typedef unsigned long uintptr_t;" line in devkitpro/libogc/include/SDL/SDL_config_minimal.h. SDL load...
by protomank
Tue Oct 01, 2013 3:05 pm
Forum: Gamecube/Wii Development
Topic: Help compiling code for Wii + SDL
Replies: 1
Views: 7910

Re: Help compiling code for Wii + SDL

Answering to myself and anyone who can possible find this post in the future: http://devkitpro.org/viewtopic.php?f=7&t=2920&p=8080&hilit=multiple+definition+of+%60main%27#p8080 "The -mrvl option builds code for wii and, when supplied at link time, selects the appropriate linkscript ...
by protomank
Tue Oct 01, 2013 3:21 am
Forum: Gamecube/Wii Development
Topic: Help compiling code for Wii + SDL
Replies: 1
Views: 7910

Help compiling code for Wii + SDL

Hello, I'm trying to port Rockbot to Nintendo Wii. I installed the whole SDK but I'm having problems building. Any help or an example Makefile are welcome, thanks. /usr/bin/qmake -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug CONFIG+=declarative_debug -o Makefile ../cpp_rockbot.pro /arquivos/d...
by protomank
Tue Jul 06, 2010 12:54 am
Forum: maxmod
Topic: cannot play samples more than once
Replies: 5
Views: 7666

Re: cannot play samples more than once

Thanks.
I am developing a SDL-based game similar to Megaman, this will be VERY usefull :D

Disclaimer: More info at http://rockbot.upperland.net
by protomank
Sun Jul 04, 2010 5:03 pm
Forum: maxmod
Topic: cannot play samples more than once
Replies: 5
Views: 7666

Re: cannot play samples more than once

Where is this patch?

I am having the same issues with SDL+maxmod and wanted to know that IRQ parts I must disable...
by protomank
Sat May 01, 2010 6:47 pm
Forum: DS/DSi Development
Topic: Questions about SDL and Joystick/sound
Replies: 4
Views: 8756

Re: Questions about SDL and Joystick/sound

Yes, I think the best solition, in the long term, is to simply port the game to libnds in the end. Problem is that I have no time, so I'll simply drop the DS port, and keep the SDL one just for internal testing (better to see graphics). Maybe in when my game is complete, and I have the will, I'll po...
by protomank
Sat May 01, 2010 4:32 pm
Forum: DS/DSi Development
Topic: Questions about SDL and Joystick/sound
Replies: 4
Views: 8756

Re: Questions about SDL and Joystick/sound

No one can help me on this one? Fixing SDL would benefit a LOT of people.... I just need a hint of what can be causing this problem to follow... :-( EDIT: Another information: In emulator (desmume), there are fewer problems, most keys work (even with a USB joystick), in real hardware, the same binar...
by protomank
Wed Apr 14, 2010 6:36 pm
Forum: DS/DSi Development
Topic: Questions about SDL and Joystick/sound
Replies: 4
Views: 8756

Questions about SDL and Joystick/sound

Hello, I have a game that uses SDL and I ported it to DS with partial success, but I have two problems that I need help to solve. 1. Not only SDL_mixer does not work, but when I try to use maxmod in my code, I get freeze when updating the stream. Looking at both SDL and maxmod sources, it seemed lik...