Search found 8 matches
- Wed Oct 02, 2013 4:56 pm
- Forum: devkitPPC
- Topic: Problem reading files
- Replies: 0
- Views: 13068
Problem reading files
I'm trying to port my game to Wii and found a strange problem. Im am testing on Dolphin 3.5, as I do not own a Ninendo Wii. First, I have to say that, to build it I had to comment out the "typedef unsigned long uintptr_t;" line in devkitpro/libogc/include/SDL/SDL_config_minimal.h. SDL load...
- Tue Oct 01, 2013 3:05 pm
- Forum: Gamecube/Wii Development
- Topic: Help compiling code for Wii + SDL
- Replies: 1
- Views: 7910
Re: Help compiling code for Wii + SDL
Answering to myself and anyone who can possible find this post in the future: http://devkitpro.org/viewtopic.php?f=7&t=2920&p=8080&hilit=multiple+definition+of+%60main%27#p8080 "The -mrvl option builds code for wii and, when supplied at link time, selects the appropriate linkscript ...
- Tue Oct 01, 2013 3:21 am
- Forum: Gamecube/Wii Development
- Topic: Help compiling code for Wii + SDL
- Replies: 1
- Views: 7910
Help compiling code for Wii + SDL
Hello, I'm trying to port Rockbot to Nintendo Wii. I installed the whole SDK but I'm having problems building. Any help or an example Makefile are welcome, thanks. /usr/bin/qmake -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug CONFIG+=declarative_debug -o Makefile ../cpp_rockbot.pro /arquivos/d...
- Tue Jul 06, 2010 12:54 am
- Forum: maxmod
- Topic: cannot play samples more than once
- Replies: 5
- Views: 7666
Re: cannot play samples more than once
Thanks.
I am developing a SDL-based game similar to Megaman, this will be VERY usefull
Disclaimer: More info at http://rockbot.upperland.net
I am developing a SDL-based game similar to Megaman, this will be VERY usefull
Disclaimer: More info at http://rockbot.upperland.net
- Sun Jul 04, 2010 5:03 pm
- Forum: maxmod
- Topic: cannot play samples more than once
- Replies: 5
- Views: 7666
Re: cannot play samples more than once
Where is this patch?
I am having the same issues with SDL+maxmod and wanted to know that IRQ parts I must disable...
I am having the same issues with SDL+maxmod and wanted to know that IRQ parts I must disable...
- Sat May 01, 2010 6:47 pm
- Forum: DS/DSi Development
- Topic: Questions about SDL and Joystick/sound
- Replies: 4
- Views: 8756
Re: Questions about SDL and Joystick/sound
Yes, I think the best solition, in the long term, is to simply port the game to libnds in the end. Problem is that I have no time, so I'll simply drop the DS port, and keep the SDL one just for internal testing (better to see graphics). Maybe in when my game is complete, and I have the will, I'll po...
- Sat May 01, 2010 4:32 pm
- Forum: DS/DSi Development
- Topic: Questions about SDL and Joystick/sound
- Replies: 4
- Views: 8756
Re: Questions about SDL and Joystick/sound
No one can help me on this one? Fixing SDL would benefit a LOT of people.... I just need a hint of what can be causing this problem to follow... :-( EDIT: Another information: In emulator (desmume), there are fewer problems, most keys work (even with a USB joystick), in real hardware, the same binar...
- Wed Apr 14, 2010 6:36 pm
- Forum: DS/DSi Development
- Topic: Questions about SDL and Joystick/sound
- Replies: 4
- Views: 8756
Questions about SDL and Joystick/sound
Hello, I have a game that uses SDL and I ported it to DS with partial success, but I have two problems that I need help to solve. 1. Not only SDL_mixer does not work, but when I try to use maxmod in my code, I get freeze when updating the stream. Looking at both SDL and maxmod sources, it seemed lik...